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The Staff of SOH
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Nice landing !
I'm using FTNIR too, but I need to make some adjustments again on the sensitivity. I have lowered the EMWA filter to get a more direct response to my head movements, but I lowered it too much and I'm getting a bit too much parasite movements (due to lack of precision of face detection... I know, I have to shave... too lazy). I'll have to raise this settings a bit more in future.
Looks very smooth, I always wanted to test that too.
What camera do you use?
Cheers,
Mark
I can confirm it works with P3D, just put it in FSX mode and SimConnect interfaces just fine.Did some more flights... really liking this program. This program uses SimConnect, so I'm thinking this might work with P3D.
You can stretch yourself up or scrunch down, twisted sideways, and reach for levers and buttons. You can simulate g forces in videos if you want more realism.
Better **** I know, but have already had a glance at it and did not quite understand it.
The manual is not much help, it's quite opaque.
There are a number of helpful posts in this list:
https://www.google.ca/search?rlz=1C1CHMO_enCA468CA468&sourceid=chrome&ie=UTF-8&q=FaceTrackNoIR+FSX
Including this from the Aerosoft Forum:
http://forum.aerosoft.com/index.php?/topic/40370-facetracknoir-has-been-updated/
When I learn anything useful, I'll post it here.
Actually, it's still an ALPHA release, not available to mere mortals.FTNIR 1.7 looks promising, still in beta I think.
Actually, it's still an ALPHA release, not available to mere mortals.
Your video looks very smooth, TuFun!
What are the improvements you know of in 1.7 compared to 1.6?
Could you post your FTNIR settings?
What kind of system are you running FTNIR/FSX on? On my dual-core 2.8 GHz CPU, both cores are 100%, and the CPU temp goes up beyond 75C. And the head-tracking is quite jumpy.