Explain this one please!

falcon409

Moderator
Staff member
I was going about the task of adding A2A Lights to the RB-57 by Piglet, replaced them all, went into the sim and discover that despite the fact that there is no indication in the model that these are present, the airplane seems to have nav lights and landing lights that have no entry in the "lights" section of the cfg file.
The wire frame showed nothing in the lights section of ACM to indicate there were nav or landing lights, nothing in the cfg file either, but in the sim it has both.

I did notice entries under "electrical" in the cfg file for Nav/beacon/landing/taxi/strobe/panel/rcognition/wing and logo, but with each one carrying an entry of "0,5,17", that eliminated any chance that these were positioned lights.

So, how is it that landing lights and nav lights show up in the sim but have no entry in the cgf and no indication within the mdl file that they should be there?
 
Well, most likely I can overlay the shockwave lights as the current ones are not very bright anyway. I'll try that and if it doesn't look too funky, I'll publish the cfg entries. Thanks OBIO.
 
OBIO is correct in thinking they could be part of the model. Usually fixed position lights are defined in the aircraft.cfg file but if the light is on a moving part (such as a tail light mounted to a rudder or lights on a folding wing) then they have to be modelled in order to move with their mating part.

No idea why Piglet would have modelled them but as you suggest you can add the A2A lights as additional lights in the aircraft.cfg file but you will of course have to position them manually.
 
I have not been able to download Piglet's RB-57, so I do not know if he modeled in the wing flex that those super long wings are known for. If he did model in wing flex, that would explain the need to model the nav lights on...lights placed via the config file do not move with moving parts of the plane.

OBIO
 
This is true.

Models can have all lights modelled in. But you can still add the 'effects' of the Lewis lights, placing them in their coordinates.

The 'actual' landing lights is a 'model' condition where a cone of light is created/generated by a polygon that is called a 'light_landing', which when adjusted properly will shine light on the ground. This is different from the 'light point' effect, as that is only appearence and not function.

The model causes the light on the ground. The effect does not.


You should be good to go on adding the Lewis lights.

:d


Bill
 
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