alcanallen
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This is strange,sometimes taking off in a mission one of my wingmen go`s off with a bang and burns,can anyone put some light on this peculiar event?
alcanallen.
alcanallen.
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Hi,i use mainly the Spitfire 1a & b in ETO 5 BoB Missions of which have plenty to keep me going.
alcanallen.
I think the Spitfires are bouncing their tailwheel too hard on takeoff. I had the same problem and this is how I fixed it:
Open the aircraft xdp file in Notepad, go to the "damagebox_tail" section and change the center_gear Points to 250. It probably doesn't need that high of an entry but I have not experimented to determine the minimum.
I think the tailwheel is an unusual component as it should be much more easily damaged by enemy fire than by ground contact but the difference can't be modeled.
hi swpierce,
just had a look at a post by Majormagee in the knowledgebase sticky. He usefully provides the list of contact points for the aircraft.cfg file:
Just for reference:
[contact_points]
//0 Class
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio (0=Undamped, 1=Critically Damped)
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
IIRC it is set 4, Impact Damage Threshold, which can be tweaked to stop the tail wheel from breaking too easily on landing/takeoff. To me, it looks like this category does separate the damage caused by ground contact from damage caused by enemy fire?
HTH,