f5f ord'nance

gosd

Charter Member
I have downloaded several f5f aircrafts, but I get the same problems with each of them; the ord'nance does not show up. I think there is a problem with the pylons in the xdp file.
Any suggestions :kilroy:
Thanks
 
The Grumman F5F Skyrocket you mean? I think there was a thread a while back where I got two for my sim. And Mr. Jaycee was kind enough to supply the USAF skin for us.

The two in question used the P-38 XDP files by default. They work both fine for me. I hope this answers your issue.
 
Yes I do have them and the P-38 xdp files and the pylon_P38J that is required. But still the plane ord'nance does not show up.(ex fuel tanks, bombs or roquets ):isadizzy:
 
Hi Gosd,

this is a long shot, but do you run your aircraft setting on 5 in your config file? if your running a lower setting like say 3 then some aircraft will not show various bits and peices.

HTH's

regards Rob.
 
That's wierd. All the weapons in mines shows up. I do'nt really know much about this issue. I think by my experience that this might only affect the RAF version.

Some aircraft I got like the Heinkel Salamander for example, Has all of its weapons loadouts but they never show up on the actual aircraft themselves.

They can drop the bombs and drop tanks, but there is no sound of explosion. I think it might be a developer issue. With CFS3 you take it like it is as they say. There aren't much people who can correct this issue (Most have gone on either to heaven or other sims)

Maybe you should try some other aircraft and let these two go if you aren't sure you like what they're doing. Try out regshanger to see if you have any other interests (especially if you are a history buff) Thats the most I can assist with for now.
 
well how about one of you guys that have the weapons showing post a picture. i was the first downloader and mine don't show. i swaped out pylons,weapons,all sliders on 5,deleted all nessasary bdp's nothing. i tracked it down to the air file not calling up the m3d's for the pylons and weapons.
i'm also uploading my E.V.A. files for it.
 
gosd which down load did you install. the obio link or the original installer? it make no sense for this to be happening unless one of the air files is corupted.
 
capt winters and autothrottle would one of you pleas send myself and gosd the m3d and air file to see if i can get them working on mine its not sliders or missing anything.i think the air file isn't calling up the pylons and weapon m3ds. thanks. by the way how are the new flight files working ? anybody.
 
Hi Jeff,

I'll send you both the original pack I got from AH years ago and the ones uploaded by obio tonight when I get home from work.

I should mention, I did not have these installed when I commented earlier, I have since installed and I see no weapons at all either.

Jeff does it work on your machine or are you still seeing nothing as well.

Autothrottle can you please forward your files as yours seem to be the only ones working.

regards Rob.
 
rob the pylons and gatlins i add work but they don't show up on the plane.i believe its the air file not calling up the m3ds.
 
Hi Guys,

Hi Jeff,

I recieved a copy of the F5 from Autothrottle but unfortunately I still do not see pylons or weapons.

I've been looking at the various files and I'm thinking it does not have hard points labelled correctly inside the M3D file, this means the numbers used in the xdp file to call on a given hardpoint on which a plyon is used are not matching whats inside the M3D file and therefore it will not show in game, and that means any weapon attached to the pylon will not show in game either until fired.

the red numbers are what I believe need to be changed to match what ever name was used to label the hard point in gmax, but what that name is, is anybodies guess.

<Loadout Name="(10)HVAR Rockets+(2)500lb Bombs">
<Hardpoint ID="1" PylonType="pylon_P38J_0" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_P38J_0" PayloadType="A_500lb" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_P38J_1" PayloadType="A_HVAR" Quantity="31"/>
<Hardpoint ID="4" PylonType="pylon_P38J_2" PayloadType="A_HVAR" Quantity="31"/>
</Loadout>

If there was no hard point in the model for the wing mounts etc then the weapons would show from the centre of the plane, but they dont they show from the wing area as you would expect as if they were on the pylon.

I got thinking about what you said about the air file not calling on them, so I grabbed an airfile from another plane and subbed it in. I still dont get any visible weapons and pylons.
I searched high and low through several air files and I could not find anything that looked like data to link hard points etc in game, I was of the opinion this was controlled by the M3D files and the xdp file which calls on the various hard points (nodes) and emmitters (nodes)contained in the M3D file as to what was and what was not used to link pylon models etc to the plane in game.

This makes me think I'm headed down the right track with the naming idea above, maybe an email to AH is worth a try to see if they have the source file..

regards Rob.
 
rob i think your a step closer. i don't know cfs2 and how it call up m3ds. your guess appears to be going in the right direction.we need someone who understand both systems.i also swaped air files from the 25,38,and skeeter same results.
 
Wow you all are right, I don't see the Bombs or rockets on mine either..I Made a standalone with Slip Streams eva files, and it doesn't show up there either..Now that it has been brought up I remmember i have several aircraft the have the same problem..What comes to mind are a couple of D520's that i have had for some time, early downloads that do the same thing..
 
i just put a post on cfs2 asking if they know about correcting it. i directed them to post on this thread.maybe one of them has done a conversion and can help.
 
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