Fdg p-61

T Square

Charter Member
Will the FDG P-61 Rev posted today for CFS2 work in FS2004 ? Just currios to know before I spend the Time to Download it.
 
I think that someone in the CFS2 crowd reworked the model some time ago to correct the scale issues (it was originally built oversized to match the supersized stock bombs in CFS2) I pressume this may have also brought the model up to FSDS2 standards which may fix the issues in FS9? Not sure if this is another rework or an update to which model, original or revamp.

I think the revamp was maybe Captain Tenneal IIRC?

EDIT
These are mandatory files needed for the fdgp61_3_pac files: Wolfi's crew figures, 2d and VC panel & gauges, drop tanks, pylons, and 1600 lb. bomb. The other required downloads are Dbolt's db_us_wep_v2a.zip and Fighter Design Group FDG_Weapons_v1.2b.zip from the Sim-Outhouse CFS2 download library. This is the 3rd revision of the FDG P-61 based on previous work done by Captain Tenneal (model rescaling as part II) and the original FDG model. Please read the credits for all that made this update/revision possible. Enjoy!

Jamie
 
2nd rework says
I would only like to say please read the original Readme to get the low down on who built the model and all that goes with it! I only used the original FSC that was posted on the FDG site at the time the original model was done in FSDSv1 and we all know it's limitations I have only recompiled the model in FSDSv2 and added shine to the model still don't know how to do VC's but the Original had a VC cept that gauges are just textures that how this one is also a gain the hard work was done way before I got this model and I would like to thank the Original FDG folks, and the FDGv2 gang that keep steaming along releasing great models that we all enjoy and for supporting CFS2!

update VII - http://www.sim-outhouse.com/index.php?lloc=downloads&loc=downloads&page=info&FileID=8687

update VIII - http://www.sim-outhouse.com/index.php?loc=downloads&page=downloads&FileUploadName=Oglivie
 
I just dropped one of Oglivie's newly updated FDG-P-61s into FS2004...and it works. The config file needs some work to get working lights in place, to get the engines to start up "properly"...takes a bit of throttle advance to get the engines started...a small adjustment to Min_Throttle (or something like that) in the config file will fix that.

There are no crew members in the plane....in CFS2, the pilot, nav/radar operator and rear observer are all placed via the DP file...which has no function in FS2004 (or any version of Flight Sim for that matter). This does not bother me all that much as I fly from the VC.

And speaking of the VC....it has one. Not a highly detailed one like the new FS2004 releases (pay or free) but a basic VC with working gauges. No animated flight stick and peddles...actually no stick or peddles at all. There are no functioning exits. Again, these "deficits" do not bother me all that much.

One thing I did change in the installed plane and will change in all the variations of the P-61 is the texture format. Oglivie has them set in Extended 16 555-5 with mip maps on...and this results in blurriness. I simply ran the files through DXTbmp and resaved them as DXT3 with no mip maps...now the textures are crisp and sharp and the overall texture folder size is reduced a good bit.

Other than these few minor "issues", the newest update to the FDG P-61 works wonderfully in FS2004. Oglivie did an outstanding job with the updating and in the research and production of the various models of the plane. A great selection of skins to give the user a real pleasant experience with this amazing war bird.

OBIO
 
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