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Firefly port-over

Roger

Senior Administrator
Just uploaded to our library today is a brand new Fairey Firefly for Fs9 by our very own Fnerg. Of course I had to try it in FsX. Glass and prop alphas needed modifying and there is one gauge no functioning in FsX. In Fs9 it is brilliant and a great job of work. Here in FsX after the alpha mods...


firefly-1.jpg


firefly-2.jpg
 
Brilliant Roger!!

I just stumbled across the item as part of my regular troll through the most recent files, and then I had to see if there was mention of it here in FSX ... so glad it (mostly) works.

Any chance of posting the fixed prop/glass textures? I absolutely love how good that looks. That would be so much appreciated.

What gauge is n/s? Depending on what it is, maybe one could substitute something from another model's gauge set.

This looks just fantastic - it truly is raining naval goodies this last week ...

DL
 
Hi DL it's just a quick and dirty fix but it makes it flyable. On the model with tanks there is an issue that I can't fix as yet.
 
Sheesh Roger,

The model's been out for a full 19 hours and you've still not got it sorted ... :running:

JUST KIDDING!!!

That was really fast - thanks for posting so quickly. I'm watching the discussion over on the FS9 forum (http://www.sim-outhouse.com/sohforums/showthread.php?60942-FS2004-Fairey-Firefly-AS-5-and-Mk-6) for the small inevitable tweaks that are understandable with a new model (and Doug's first project, no less!!)

Regardless, if where it's at today is as far as we can get it in FSX, we are all still most blessed by this gift.

Thanks Doug and thanks Roger for the tweaks.

DL
 
Actually poor old Doug had an issue uploading the file and finally a couple of hours ago it was successfully uploaded...so there's a little more time needed to tweak yet:santahat:
If you've got Fs9 on your pc you might be able to see which gauge needs fettling.
 
meh, excuses - blame it on Doug, then! :icon_lol:

Yes, I saw his trials and tribulations earlier today - bravo for him succeeding in getting it posted. I see a small update will be posted regarding a bmp texture issue - will have to wait on that.

Good suggestion on the FS9 idea - alas, I don't - was gifted to someone who needed it more than I did. I'm hoping Medic, Andy43 or Flieger can take a peek - those are a couple of the folks who I can think of who fly military types on both platforms.

If identified, I'll take a look at what I can substitute in a few hours when I get home.

cheers,

DL
 
Looks like the brake gauge isn't showing up from the screenshot, although the needles are there.

Nice looking model all the same.
 
now i KNOW i need sleep. I read the title and thought.. " another spaceship in fsx??"

Its looking awesome though to be honest.. Great work.. :)
Pam
 
very nice, a personal favourite of mine. On our last visit to the airshow at Duxford a firefly belly flopped into a corn field killing both pitot and passenger, very sad day.

I paid special attention to it at the show because Ive never seen one before. So i watched her take off, not much later I noticed her nose up to the sky, nearly got to the top, stalled not enough speed, banked over tried to pull out at the bottom, but was to late. I remember it fairly well, most of the other peeps watch watching the other aircraft. When I seen her heading for the ground I shouted (insert here) pull out, might have been instict but then everyone was fixated on where I was looking, then a big poof of smoke. I then looked over to the fire service, shouting like mad at them they looked around but didnt go straight out to them very sad day.

My wife asked if we could go home, I agreed.
 
Thanks for the eads up, Roger. I was following this like a hawk when I was running FS9. A HUGE venture for Doug to take on. He was doing well last I read in the thread not too awful long ago. This is excellent to see it finally come to life!


Thank,,,,,,,,You,,,,,,DOUG!!!! :ernae:
 
very nice, a personal favourite of mine. On our last visit to the airshow at Duxford a firefly belly flopped into a corn field killing both pitot and passenger, very sad day.

I paid special attention to it at the show because Ive never seen one before. So i watched her take off, not much later I noticed her nose up to the sky, nearly got to the top, stalled not enough speed, banked over tried to pull out at the bottom, but was to late. I remember it fairly well, most of the other peeps watch watching the other aircraft. When I seen her heading for the ground I shouted (insert here) pull out, might have been instict but then everyone was fixated on where I was looking, then a big poof of smoke. I then looked over to the fire service, shouting like mad at them they looked around but didnt go straight out to them very sad day.

My wife asked if we could go home, I agreed.

Very sad. I can understand why your wife wanted to go home.
 
First - it looks fantastic - very well done.

Couple of points ...

NAV 1 radio tone - I can't turn it off. I tried subbing in another period-looking radio panel (bummed a nice looking unit from the Sea Vixen) - but even when I turn NAV 1 volume off, it doesn't stop giving me the Morse tone ...

Master switch in the VC (rt side, just ahead of the fuse panel) - it stays down - is that normal? I want to start it properly from cold ...

Magnetos - 1 is operable, 2 is not ... ? they also seem to be reversed from the 2D (upside down) to the VC (right way round)

Approach speed - even with low amount of fuel load (25%-30%), it's hard to keep it below 100 kts without VS going below -1000 fpm, which makes it tricky to land aboard the boat. If this is correct, this makes it one of the hardest props to land aboard the boat, unless I'm doing something very wrong. I'd have thought the Youngam flaps would bring this down to around to at around the 90ish kts at a manageable VS. Took me about a dozen waveoffs before I put her down on Victorious.

Otherwise, it's a great project - definite keeper.

thanks,

DL

ps - I get severe nose tipover on arrested landings - don't know if that's the positioning of the "virtual" hook or the high touchdown speeds .... curious what the other carrier pilot folk have to say.
 
First - it looks fantastic - very well done.

Couple of points ...

NAV 1 radio tone - I can't turn it off. I tried subbing in another period-looking radio panel (bummed a nice looking unit from the Sea Vixen) - but even when I turn NAV 1 volume off, it doesn't stop giving me the Morse tone ...

Master switch in the VC (rt side, just ahead of the fuse panel) - it stays down - is that normal? I want to start it properly from cold ...

Magnetos - 1 is operable, 2 is not ... ? they also seem to be reversed from the 2D (upside down) to the VC (right way round)

Approach speed - even with low amount of fuel load (25%-30%), it's hard to keep it below 100 kts without VS going below -1000 fpm, which makes it tricky to land aboard the boat. If this is correct, this makes it one of the hardest props to land aboard the boat, unless I'm doing something very wrong. I'd have thought the Youngam flaps would bring this down to around to at around the 90ish kts at a manageable VS. Took me about a dozen waveoffs before I put her down on Victorious.

Otherwise, it's a great project - definite keeper.

thanks,

DL

ps - I get severe nose tipover on arrested landings - don't know if that's the positioning of the "virtual" hook or the high touchdown speeds .... curious what the other carrier pilot folk have to say.

I think the FDE needs a bit of attention(hook I did allready).For me as I do this often,hardest to land is a Seafire(if you forget Corsair where you see nothing unless you fly the curved approach).This is almost impossibleto land as gap between fly and beeing a stone is very sharp(maybe 1/2 a knot)

other then this GREAT MODEL

Roland
 
To get the triple brake pressure gauge to show in FSX VC, in the panel.cfg file try changing the -ve 1 value to zero or 1, FSX will not show gauges with a -ve number. (I have yet to do it, but from past experience found this to be the answer)
HTH
Keith
 
In FSX

I went and used my standby panel and got rid of tone. Also can 'see' flaps and pitch trim (vital for traps) on 2D panel view. Tweaked the cfg file, used my A-1H air file and I got it going. So I made a video for now. Will see about FDEs 'tamale' because it's late already. Here is the video Link: http://youtu.be/wzgyqU00R8E. It shows 2 traps I only installed the MK.6 Canadian skin. Cheers.
Chuck B
Napamule
For now I guess I can share the 'tailhook' settings: cfg and air needs LOTS of tweaking. I'm not done with it but it's 90%.

[tailhook] //--- mod by c:b ('Napamule'), for Fairy Firefly, 11Dec22 ---
tailhook_length= 0.6000
tailhook_position=-24.000, 0.000, -0.600
cable_force_adjust= 2.200
 
To get the triple brake pressure gauge to show in FSX VC, in the panel.cfg file try changing the -ve 1 value to zero or 1, FSX will not show gauges with a -ve number. (I have yet to do it, but from past experience found this to be the answer)
HTH
Keith

That's done the trick, thanks Keith.

Lovely aircraft, thanks Doug.:applause:
 
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