First impressions - Tweaking OFF BHAH to get the best out of it.

Dimus

SOH-CM-2024
First impressions - Tweaking OFF BHAH to get the best out of it.

First of all again a big Thank you to the OBD team for giving us the product of a true labour of love. The first impressions of just quick combat action are in the level of "Wow!!!". I'll proceed to campaign soon.

I am currently trying to tweak OFF to get the best combination of looks vs parformance. My system specs are the following:

Q6600 quad core 2.4
4 GB RAM
Nvidia 9600GT 512
2x650GB Sata drives
Vista 32 SP1

I used to run P2 at 5-5-4-4-5-3, the fours being terrain and scenery, 3 for clouds. Following Pols suggestions I had set 16x AF and 8x AA at the nvidia control panel, overriding application settings and setting AA to "none" in the CFS3 config. I kept the same settings in P3 as well.

The graphics are astonishing and I am getting very good frame rates in the region of 40s in general, however there are times when long stutters happen, usually at the moment of merging between two opposing flights. In FS games one could control the stutters somewhat by limiting the FPS. Can this be done in OFF, or if not, do you have any suggestions?

Also, with the above settings FRAPS in P2 was recording nicely, now when recording the FPS drop below 10. Not really important as I do not make movies but it would be nice to show OFF BHAH to the folks at work.

The other issue I have is more strange but I admit I have not researched it deeply enough. Sometimes the nose of the plane is yawing abruptly left or right for no apparent reason, as if I have applied rudder, which I've not. It looks like a stutter but it's smoother and It happens at the worst of times, usually when a plane is in my sights. I am using Saitek pedals, so I wonder if it is related to the deadzone in my .xca file. I saw now something about this in the FAQ and I'll check my xca file entries when I get home.

The new AI are really smart. Their defensive and offensive moves are a joy to watch, unless you are in the receiving end of course. I even saw a damaged Albatross land, which I duly strafed. I love the way the cities and villages are now setup, with the buildings nicely aligned to the roads. The new trees are also very realistic.

Great stuff!
 
Re your rudders, I've been testing my rig in CFS3 (still awaiting delivery of OFF) and have the exact same issue with my Saitek pedals. They seem to be very sensitive to the centre position so I'm going to try applying a bit of deadzone.
 
In Workshops, do you have Wind Effect enabled. If so you may find your frail wood and canvass aircraft being tossed around by wind. Fly through a heavy cloud and you'll find yourself upside down in no time.

To test try disabling Wind Effect.
 
Wind is new :)
There are several threads just yesterday even on tweaking display settings etc, check them out Dimus.
1 quick search... "Graphics settings help" thread
 
The graphics are astonishing and I am getting very good frame rates in the region of 40s in general, however there are times when long stutters happen, usually at the moment of merging between two opposing flights. In FS games one could control the stutters somewhat by limiting the FPS. Can this be done in OFF, or if not, do you have any suggestions?
C:\OBDSoftware\CFSWW1 Over Flanders Fields\default
cfs3.xml
<Graphics OldAircraftRender="No" MaxFPS="0"/>
Set 0 to any number.
 
C:\OBDSoftware\CFSWW1 Over Flanders Fields\default
cfs3.xml
<Graphics OldAircraftRender="No" MaxFPS="0"/>
Set 0 to any number.

Thanks mate, I'll try that to see what I get.

Sandbagger, at first it looked like wind effect but as Pol said this is new and I had this glitch in P2 also, so probably it is a rudder pedal setting. We'll see.
 
Rudder problem sorted, I applied max deadzone to the stick's twist-rudder function and now everything is smooth as silk. :jump:
 
That was my problem too! I just deleted the line from the joystick section and left rudder control to pedals only. Handles great and shooting is accurate.

Limiting FPS also helped with stutters...I think. Will keep tinkering but now... on with the campaign I say.:friday:
 
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