FLAK sites for your new A2A Accu-Sim B17G to encounter

GypsyBaron

Charter Member
I have just uploaded a package to implement FLAK at several sites in Germany so that flying your A2A B-17G
will be even more engaging than it already is. The FLAK sites are implemented using FSX effects controllers
placed at various locations and altitudes. These controllers then trigger FLAK effects files to create the bursts.

Flak is triggered by distance from the flak effect emitters. The current distance setting is between 700 and
1200 meters.
Flak bursts will occur above, below, and all around the aircraft when it enters an area where I have placed
the flak controllers.

There are FLAK concentrations at Wilhelmshaven, Bremen, Berlin, Peenumunde, Dresden, Schweinfurt, Koln,
Dusseldorf, the length of the Kiel Canal and at the Valentin U-Boat pens on the Weser River north of Bremen.

I will be adding more sites in the future which can simply be added to the existing mix by dropping a BGL
file into the "FLAK\scenery" folder you will create when installing this package.

Unzip the file into a temporary location and then follow the instructions contained in the "Readme" file.

In the library here:

http://www.sim-outhouse.com/sohforums/local_links.php?catid=4&linkid=261

Try this link for the download:

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=4&id=261


Enjoy.
Paul "Gypsy Baron" Strogen
View attachment 3561
 
That dear sir, is one of the best ideas I've heard in a very long time.

Kudos to you.

kc

Thanks kc. I have some ideas on how to implement damage effects as a result of the FLAK but
that will take me a bit longer to implement and test. Right now I'm busy enjoying the B-17G :)

I'm also hoping to get feedback on this implementation, particularly if anyone is running into
problems. In many locations the FLAK can be very intense but this can be "toned down",
if need be, through some simple text edits.

Paul
 
I can't find the file, it's not showing with the link?

Did you try clicking on the little disk icon with the red "down arrow" just to the right
of the file name in the upper left of the page?

I've not uploaded here since the new software has been in place so I just "followed instruction" :)

Hopefully you can get it from that link. it appears to work for me.
Paul
 
Wow! I made a wish last night that something like this would happen and here it is! Thanks a bunch sir!:salute:
 
Paul, outstanding work!! I don't have the B-17, but took my P-40 up over Berlin to check it out, pretty sweet effect!! Now all we need is damage effect and WOOHOO!

flak.jpg
 
After B-17 accusim was released I went straight to A2A looking for flak and failures and found a thread to your Flak.

Does'nt Passenger X support creatable flak zones that can cause random failures? This would be great with that?

2 things from pass x , woundable pilots and damage and random failures due to flak zones, i believe intensity and area can be adjusted.

FS Passenger X http://www.fspassengers.com/?action=news

"Fly through dangerous parts of the world, and risk the safety of your plane, crew, or passengers! (Actual , 1944 or 1968 war situation)"

"The new FsPassengersX will also include new stunning visual effect, DCA explosions, engine smoke (dca hit, fuel or oil leak etc), you can see a video of DCA smoke here: Video of DCA smoke (wmv)"

If these can be made to work together!!!!! The possibilities. It would be nice if more specific damage or failures could be tied in with the accusim, or something more detailed.

If someone could confirm this that would be great.

Thanks for this.
 
Excellent scenery addition, well done!

The Vampyres FSX multiplayer group were messing with these flak effects and also tracer & SA-2 launch effects a couple years ago... SA-2 launches complete with flying model that could track you all in private server based Multiplayer for our AS F-105 Thud Vietnam campaign we flew. We had Hanoi so blanketed in Flak effects one could get out and walk from Noi Bai to Haiphong on the flak bursts, especially fierce around the Paul Doumer bridge. If anyone is interested in some of the work we did I am sure I can talk the creators to upload their work.

With regards to damage we could never quite make it work, we tried all sorts of XML tricks including damage boxes etc but alas we couldn't quite nail it. I would urge anyone out there with programming expertise to take a serious look at it, I am certain it can be done some how and it would really bring scenery additions such as these to life.

Again a hearty congrats and thank you for a neat scenery, this kind of work is quiet demanding as each Flak burst has to be hand placed before it can be block copied, a lot of time and effort has been put into this... Dare I ask for more? :)
 
We had Hanoi so blanketed in Flak effects one could get out and walk from Noi Bai to Haiphong on the flak bursts, especially fierce around the Paul Doumer bridge. If anyone is interested in some of the work we did I am sure I can talk the creators to upload their work.

How awesome would THAT be with the project Vietnam scenery!!!!
 
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