I am working on a CFS2 Spitfire Mk VB Float Plane by Merlin66 (he did a nice series of early Spitfires, FSDS2, all animations work in FS2004, worth checking out, in our CFS2 library). Redoing the skin on the plane, added FS2004 lights and effects.
The plane will take off from water as pretty as you please. But will not land on water...even with speeds as low as 60 knots (which is as slow as I have been able to go without the plane stalling and falling out of the air). As soon as the floats touch the water, the sim registers it as a Crash. I have checked, checked and rechecked the contact points, made some tweaks here and there to better match specs from float planes that work very well...but I still get crashes when the floats touch the water.
Could someone with more skill/luck than I have take a look at the contact points and see if anything jumps out that could be causing this issue?
[contact_points]
static_pitch = 4
static_cg_height = 5.7
tailwheel_lock = 0
gear_system_type = 4
max_number_of_points = 9
point.0 = 4, 3.06, -5.523, -6.139, 7500, 0, 0, 0, 0.8, 1.5, 0.98, 0, 0, 4, 0, 0
point.1 = 4, 3.06, 5.523, -6.139, 7500, 0, 0, 0, 0.8, 1.5, 0.98, 0, 0, 4, 0, 0
point.2 = 4, -9.25, -5.5, -5.95, 7500, 0, 0, 0, 0.8, 1.5, 0.98, 0, 0, 4, 0, 0
point.3 = 4, -9.25, 5.5, -5.95, 7500, 0, 0, 0, 0.8, 1.5, 0.98, 0, 0, 4, 0, 0
point.4 = 2, 3.2, -18.4, -0.652, 1750, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.5 = 2, 3.2, 18.4, -0.652, 1750, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.6 = 2, 4.9829, 0, -3.0812, 1750, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.7 = 5, -10, 5.5, -6.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.8 = 5, -10, -5.5, -6.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
OBIO
The plane will take off from water as pretty as you please. But will not land on water...even with speeds as low as 60 knots (which is as slow as I have been able to go without the plane stalling and falling out of the air). As soon as the floats touch the water, the sim registers it as a Crash. I have checked, checked and rechecked the contact points, made some tweaks here and there to better match specs from float planes that work very well...but I still get crashes when the floats touch the water.
Could someone with more skill/luck than I have take a look at the contact points and see if anything jumps out that could be causing this issue?
[contact_points]
static_pitch = 4
static_cg_height = 5.7
tailwheel_lock = 0
gear_system_type = 4
max_number_of_points = 9
point.0 = 4, 3.06, -5.523, -6.139, 7500, 0, 0, 0, 0.8, 1.5, 0.98, 0, 0, 4, 0, 0
point.1 = 4, 3.06, 5.523, -6.139, 7500, 0, 0, 0, 0.8, 1.5, 0.98, 0, 0, 4, 0, 0
point.2 = 4, -9.25, -5.5, -5.95, 7500, 0, 0, 0, 0.8, 1.5, 0.98, 0, 0, 4, 0, 0
point.3 = 4, -9.25, 5.5, -5.95, 7500, 0, 0, 0, 0.8, 1.5, 0.98, 0, 0, 4, 0, 0
point.4 = 2, 3.2, -18.4, -0.652, 1750, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0
point.5 = 2, 3.2, 18.4, -0.652, 1750, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0
point.6 = 2, 4.9829, 0, -3.0812, 1750, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.7 = 5, -10, 5.5, -6.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
point.8 = 5, -10, -5.5, -6.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0
OBIO