Fly Tampa's new Carribean scenery/airports otw

Sundog

SOH-CM-2026
If you guys go to this link at Fly Tampa's forums, you can see pics of the new islands and airports they're modeling for an upcoming release.

The airports are,
TVSB
TVSM
TVSC
TVSU
TGPZ
 
Interesting blog post Bill. I feel the same way about some of your models, especially the shot below. You have been a big inspiration when it comes to building texturing. I spend so much time in rendering apps that produce much more realistic lighting on models, with ray tracing and depth maps that it took me awhile to realize how lacking the lighting in FS really was and how adding shadows to the textures helps compensate for it.

shadowsx.jpg
 
Thanks, Michael. It's true, FSX is a pretty stripped-down engine where lighting is concerned. I've started spending a lot more of my time in the fake shadows phase of design, just trying to compensate. I wish I had more of a background in 3D modeling - I'd do more texture baking. As it is, I just use a judicious brush in Photoshop to get most of my effects. Twin Oaks is a special case too, because a lot of the buildings (the house included) don't sit on level ground. That means true FS shadows look really strange, and I had to opt for turning off shadow rendering and painting them in instead.
 
Flytampa has always been a top notch developer. If you look their Hong Kong scenery it has some effects that I've not seen in any other scenery products, like smog, haze glow at night and animated light beams.:wiggle:
 
Thanks for the info!!! I knew they were working on Boston Logan but this is really a nice surprise!! FlyTampa makes some of the best scenery for FSX and I find it very FPS friendly also.
 
There's something about their textures for the upcoming scenery that really caught my eye. So much so that I had to blog about it this afternoon... http://iblueyonder.wordpress.com/2009/11/06/fanboy-friday-tricks-with-light/


Interesting read Bill.

Here's a shot of their old St. Barts scenery. As you can see there is really nice use of baked in shadows, like one behind the spiral staircase which adds a whole lot of depth in the models. And their "pattern free" texturing can be also seen in the terminal building.
barts.jpg
 
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