Quotes:
"Just an opinion.....the AI almost sucks in this sim."
"The Ai needs improvement. Its not all that bad but it does need improvement."
Very true, but in QC, underneath that weakness is the larger issue of the lack of a Player's ability to control the skill and aggressivness levels of his wingies, as he can the enemy by just selecting the boxes.
Your enemies are 'aces' or 'vets', but the majority of your wingies are hardcoded as 'rookies' in QC with POSSIBLY only one or two as 'vets' max. You can ID them usually by how aggressive they are, how they respond to commands and how well they handle their aircraft against the ace bogies, as well as how long they last with continuously respawning enemy flights.
Of course, in the "perfect" AI sim (whatever it is), fighting in speed-deficient F3F biplanes against ace AI Oscars is a recipe for disaster by any account, even with all human against all AI (with respawn). Take this same setup with the identical F3F and KI43IIB FDE's into CFS1 and i can personally guarantee NOBODY goes home but the enemy. I don't want to judge unfairly since i wasn't in the decision loop, but i sure wish MS had done a better job of porting the CFS1 AI engine into CFS2! Ace AI pretty much means real tactical experts in that sim. And a hot, Jap monoplane flight model against a slower US biplane FM would be no contest at all.