Flying Flatten file

aeromed202

SOH-CM-2014
That is what I am when over South America. Where ever I go mountains get pushed flat in a hundred mile radius or so as I fly around. I use Rhumbas mesh but if there was a another local mesh I forgot to remove would that cause a conflict like this? I am thinking of clearing out everything from 'add on scenery/scenery' to see if something in there is causing it. Any ideas?
 
I wouldn't do something so drastic just yet.

I had the same problem... tried to fly over the Andes from Chile to Argentina and found everything but the airports were flat.

There is a single BGL you have to delete or disable. The name escapes me, and I can't remember where I found the advice to remove it (Australia-related scenery comes to mind). But I will do some looking around and get back to you.
 
aeromed

What airports are you flying out of? I also use Rhumba's mesh and I have mountains....not at every airport I start from, but definitely along the Western part of South America (the Ande's Mountain chain side).

There is a replacement file that goes with Rhumba's mesh (dem4km.bgl) that has to replace the original file. This file is located in the Scenery/Base/Scenery folder. Check your file and if the date on it is aanything other than Jan 12, 2009, then you do not have Rhumba's replacement bgl file. If you need it, let me know and I will get it to you.

OBIO
 
Well an answer for each of you. First, no I didn't excise scenery yet. I thought if it because back when I was learning about sceneries, some said put BGLs in the add-on one and some said put them into scenery/world/scenery. So I thought there might have been some that ended up where they shouldn't or I just lost track of them and now they are causing trouble.

And second, I remember that replacement BGL and think I added it correctly but will check on it.

Thanks for the replies.
 
Sorry aeromed, but I've drawn a blank on that particular BGL. I tried all manner of google searches last night that I thought would have put me on the trail. It may have been in a readme file, but I'm not sure.

If I get a delayed memory recall, I'll resurrect this post with the answer.
 
I confirmed that I had that single mesh file in the right place. Does anybody know what would cause this? If you set the vertex level=0 in the FS9 CFG would this happen everywhere? I just don't get why an aircraft would do this. It only has a lateral aspect since I went to 60,000ft and saw no mountains form under me.

And a couple of clarifications on hierarchy. Of the scenery locations 'scenery/world/scenery' and 'add on scenery/scenery', and the numbering of sceneries once installed how does FS prioritize? Because I don't think this happened until Rhumbys mesh went in so if I were to put another mesh in for that region, putting that at a numerically lower scenery sequence number (by 1) should force the change right? Or does there need to be a 1:1 area replacement? Does mesh that goes into scenery/world/scenery supercede everything? I always thought add on scenery/scenery went in first.

I'm going to try another mesh for that area.
 
aeromed

I have Rhumba's mesh files in a dedicated folder outside of my sims and share them between my installs fo FS9 and CFS2. I have the Dem4k.bgl placed into each sim in the proper place. I have Rhumba's mesh placed just above the stock terrain all the way at the bottom of the scenery list (the sim will not allow anything to be placed lower than Stock Terrain).

OBIO
 
After adding a South America mesh just above Rhumbas the problem seems to have been fixed. I morphed to several places that had the problem and everything looked good. If you ever think of that file I'll try it out. Thanks for the support.
 
Did the Andes look like this? (Notice the flattening starts in the distance.)
 
Yup. In fact I haven't looked in a while but there are also areas around the Texas Gulf Coast that have lakes and an airport or two 3000ft up. Can't say if they appeared when the new mesh went in though. Can't quite examine all 57 million square miles on a tank of gas.
 
Obio- I downloaded all new files from your link, replaced all of Rhumbys previous and still have the same problem. I left that one special file where it always was and only installed the new mesh files. I didn't do anything with the files with art1, art2 as part of thier names because they didn't seem to be mesh files. Were these important to make the mesh work? They are hypertext protocol and RAR archive files.
 
A few of the BGL files were too large for Rhumba to host on the site...so he had to break them down into 2 parts. One is an exe file and the other is a rar or some other compressed file. When you execute the exe file in the first part, it will combine the bgl part in that file with the bgl part in the second file and produce the full bgl file. I think there were 3 or 4 or 5 files that had to be broken down like that. Definitely grab them and run the bgl in the first part of each segmented BGL.

OBIO
 
Ok I'm a dummy here. When I try to extract those extra zip folders with Izarc I get the errors "bad block" and "file fails CRC check". And as for the files identified as 'HyperText Transfer Protocol' I get a warning that downloading them may harm my computer. I'm stuck. But as I seem to get everything working fine using another South America mesh I'll relgate this issue to a lazy Sunday inquiry.
 
Back
Top