The typical Trim Parameters in CFS stock AIR files and many add-ons are much too coarse.
It may not be possible to trim an aircraft for straight and level flight
My Thunderbolts are examples of this.
They fly well enough under Autopilot and can be thrown around reasonably well, but for a long cruise, they cannot be trimmed to fly "Hands Off". (At least *I* have not been able to do it.)
Finding a combination of trim settings that results in straight and level flight is usually quite difficult but usually one can get pretty close.
I also prefer that the aircraft be set for a slight climb at full power because it is the most common configuration unless the actual aircraft is known to behave differently.
Opinions will differ here but the general idea is to have the aircraft trimmed so that it has no tendency to pull in any direction and all direction changes are a direct result of pilot input so that aerobatics are more predictable.
Arfyhun's Lancaster actually is trimmed slightly nose down by default but the Aircraft Checklist addresses the needed trim changes to fly level. Neutral handling is probably less important with an aircraft that is not intended for aerobatics.
- Ivan.
Flying Qualities, flight stability and control effectiveness are all an inter related ball of string, depending on what the airplane was designed to do, and has - and always will be - a set of compromises.
I was lucky enough to be selected to attend the US Navy Test Pilot School in the mid 1970's. This was a one year course, 1/2 day classroom, 1/2 day flying lab work, and it was all intense and meaningful. Studying and learning to observe/test various types of aircraft gave us a great grasp of what these things were all about.
Regarding ANY aircraft (fixed wing) in any FS program, I would make TWO important observations for readers to consider:
1. Regarding pitch trim - longitudinal trim sets a stability point for the aircraft to hold an INDICATED AIRSPEED - NOT a level altitude (a common misconception). Given a fixed weight, cg, configuration and power setting the airplane is trimmed "hands off" it will try to hold that IAS whether level, descending or climbing. Change any of the fixed parameters, the trim point will change and the airplane must be retrimmed to hold the original airspeed. Any disturbance - pilot input, turbulence, etc will knock the plane off the trim speed but stability will make it attempt to re-establish that speed through a series of decreasing oscillations over time. I have flown a lot of airplanes - 65 hp Aeronca Champs, P-3s, KC-135, C-47, tactical jets, turboprops, recip twins, etc. I have never seen ONE that holds perfect altitude for any significant length of time, even when well trimmed - without some minor occasional control inputs. Generally - and obviously - the faster the airplane, the larger and faster altitude excursions will be when the airplane tends to vary from level cruise at a trimmed speed.
2. I think there are many FS fans who may set their controllers - joysticks, etc. improperly, perhaps adjusting them for various planes they are trying to fine tune. Over many years, I have decided that it is much better to set up a controller with a 50% sensitivity and null zones of 25%. These are for my Logitech Extreme 3D Pro. Obviously other controllers - and users - will have different opinions.
A good null zone is important; it allows the pilot to rest his / her hand on the control column without accidental disturbance, just like having a little freeplay in the steering wheel of your car. It also helps prevent "cross- coupling" of inputs, such as accidently putting in a little aileron in a high-G pullup because you didn't pull the control column perfectly straight back. Too much null zone or "free-play" results in decreasing control predictability and "rachety" control inputs.
I then use the [Flight Tuning] section in the aircraft.cfg file to tailor trim effectiveness and control sensitivity in all three axes for any individual airplane type. This has satisfied me over many years in FS5 through FSX-SE and P3D. If a certain plane does not have a [Flight Tuning] section you can add one and it will work 99% of the time. A typical one looks like this:
[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.0
roll_stability = 1.0
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0
The value 1.0 is a default; less and more than 1.0, or any given value creates a corresponding change in the parameter.
I will now rest my ageing brain and let others wax eloquent on addition ideas.