Howdy all,
I have managed to get my FSDS2 running again and loaded up my Hampden source files, been working the last few nights on modelling the exhaust dampers. The vanilla B.Mk.I and Damper version are hopefully complete model wise. Both Multi-LOD (4 levels) and breaking parts, wings, nose, tail, etc. Ihaveincluded as many animations as I can think that CFS2 supports.
Plans for next days include torpedo bomber (maybe with/without dampers, not sure yet), normal Bomber version with DF blimp rather than loop. Possibly after that, who knows, B.Mk.II, Hereford? One thing at a time. Whilst I'm enjoying the modelling side of things, I'm so far out of the CFS2 loop that I may need help with things like dp, air & cfg. Plus beta testing including AI performance. All versions need clothes, I have some in limbo waiting to be finished.
Jamie
PS. original conversion available second from top - http://www.sim-outhouse.com/sohforums/local_links_search.php?action=show&userid=145&sort=d
View attachment 10376
New vents!!
I have managed to get my FSDS2 running again and loaded up my Hampden source files, been working the last few nights on modelling the exhaust dampers. The vanilla B.Mk.I and Damper version are hopefully complete model wise. Both Multi-LOD (4 levels) and breaking parts, wings, nose, tail, etc. Ihaveincluded as many animations as I can think that CFS2 supports.
Plans for next days include torpedo bomber (maybe with/without dampers, not sure yet), normal Bomber version with DF blimp rather than loop. Possibly after that, who knows, B.Mk.II, Hereford? One thing at a time. Whilst I'm enjoying the modelling side of things, I'm so far out of the CFS2 loop that I may need help with things like dp, air & cfg. Plus beta testing including AI performance. All versions need clothes, I have some in limbo waiting to be finished.
Jamie
PS. original conversion available second from top - http://www.sim-outhouse.com/sohforums/local_links_search.php?action=show&userid=145&sort=d
View attachment 10376
New vents!!