• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Fokker DXXI

It's a very looked forward model, great to finally have it! Thanks for the contributors! :applause:

And some eye candy too.

<Effects>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.17" PosZ="-0.05" PosY="-0.14" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.17" PosZ="-0.05" PosY="-0.26" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.17" PosZ="-0.05" PosY="-0.14" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.17" PosZ="-0.05" PosY="-0.26" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0" PosZ="-5.78" PosY="0.8" MinVel="1" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-1.75" PosZ="0.53" PosY="-0.45" MinVel="1" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="1.76" PosZ="0.53" PosY="-0.45" MinVel="1" MaxVel="55"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="0.63" PosZ="1.05" PosY="-0.58" Heading="-40" Pitch="-30"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" PosX="0.55" PosZ="1.1" PosY="-0.58" Heading="-10" Pitch="-10"/>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.5" PosZ="-0.6" PosY="-0.24" MinVel="35" MaxVel="44"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.5" PosZ="-0.6" PosY="-0.24" MinVel="35" MaxVel="44"></Effect>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp1b0" />
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp0b0" />
</Effects>
 
Thanks Thicko, SdsBolt and Bravo/4,

And thanks to Fouteman who had the great idea to let the dutch Airwar of 1940 come to life!

RemcoC
 
Ok, I understand.

For information, other_allied_nations is unknown in stock CFS3, you must have NEK installed for this.

In CFS3, you just have Britain or USA for allied side.
 
For information, other_allied_nations is unknown in stock CFS3, you must have NEK installed for this.

In CFS3, you just have Britain or USA for allied side.


I'm aware of that but maybe your letting everyone else know. If NEK is not installed it will default to Britain.
 
In ETO expansion, simply open the XDP and insert "Netherlands" next to "country". Works just fine.

This is a great looking aircraft. Very detailed, but clear. However, is it me or is it a bit difficult to fly? Even in "easy", when you point the nose even slightly upward and turn, it starts to spin. Additionally, when starting the aircraft at altitude in QC, it nosedives a bit.
 
This is a great looking aircraft. Very detailed, but clear. However, is it me or is it a bit difficult to fly? Even in "easy", when you point the nose even slightly upward and turn, it starts to spin. Additionally, when starting the aircraft at altitude in QC, it nosedives a bit.

being a poor pilot, I am not a good judge of airfiles but it seems to fly a lot better with realism flight model set to "hard" . Sorry I didnt notice this before release or I would have mentioned it in the "read me"


Steve
 
In ETO expansion, simply open the XDP and insert "Netherlands" next to "country". Works just fine.

Rob is putting together an ETO version of this a/c. That will fix the country issue when flying in ETO and he will link it to better sound files.
 
It's a wonderful addition. I love the somewhat more esoteric WWII aircraft and I am looking forward to additional skins for it. I just can't fly most aircraft with realism levels above easy. This one just seems to present a problem for me in some turns.
 
well like I say set the realism to "hard" then it should be easier to fly.
the flight model was made with avhistory workbook and that what they advise with their models.

your compliments appreciated :jump:
 
Flightmodel

Darn the old flightmodel discussion again. Consistent with my previous ventures into flightmodel design this plane as Steve mentioned flies best when "hard" is selected. It is quite the capable plane if you fly it this way.
 
Back
Top