For Milton, Piglet, Felix and other designers: putting meat on the bones!
Hi folks, This is a topic that I have been pondering over for a while and I am finally to the point where i would like to receive some inspiration from you.
As an FSDS modeler, when I build the skin of an aircraft and flip all polygons for the interior skin of the virtual cockpit (GMAX cannot be too different). By doing so, I am faced with a thin wall of polygons (i.e., the inside of the fuselage) with holes it them where the windows are supposed to be.
Typically i build windows by using boxes and changing their shape until they seem to sit well in the window holes of the fuselage and use the Boolean operation to cut a window in the box so that there is a "depth perpective" in the window. Get it?
More and more as I see other models, even the default Cessna in FS9, I see that the modeler had seemed to put some meat on the bare bones of the interior fuselage and have molded the window frames and even the walls smoothly.
I have even tried to take part of the inetrior fuleslage and scale it a tad smaller and try to fill in the gaps to give the depth perspective...but playing with all the points to make new polygons just confuses me too much.
So I am wondering if there is a trick that I can use to give a sense of thickness to the interior fuselage, around windows and doors?
Thank you so very much,
Sid
Hi folks, This is a topic that I have been pondering over for a while and I am finally to the point where i would like to receive some inspiration from you.
As an FSDS modeler, when I build the skin of an aircraft and flip all polygons for the interior skin of the virtual cockpit (GMAX cannot be too different). By doing so, I am faced with a thin wall of polygons (i.e., the inside of the fuselage) with holes it them where the windows are supposed to be.
Typically i build windows by using boxes and changing their shape until they seem to sit well in the window holes of the fuselage and use the Boolean operation to cut a window in the box so that there is a "depth perpective" in the window. Get it?
More and more as I see other models, even the default Cessna in FS9, I see that the modeler had seemed to put some meat on the bare bones of the interior fuselage and have molded the window frames and even the walls smoothly.
I have even tried to take part of the inetrior fuleslage and scale it a tad smaller and try to fill in the gaps to give the depth perspective...but playing with all the points to make new polygons just confuses me too much.
So I am wondering if there is a trick that I can use to give a sense of thickness to the interior fuselage, around windows and doors?
Thank you so very much,
Sid