Hmmm - DXT3 of course makes perfect sense for aircraft observed from some distance (AI traffic), but in my eyes (literally!), the blurred thin objects (panel lines, cheatlines, lettering) and the multi-colour artefacts DXT3 creates don't look too well when taking a closer look.
So I keep my repaints done in 32bit - if anyone wants to compress them down, it's only a few mouseclicks via DXTBMP.
I think there is another good point for 32bit:
If anyone feels the need to take my repaints as a basis for his personal variations or improvements, he would get even worse artefacts and blurries once he'd save my DXT3 textures as DXT3 again.
If the loading time of 32bit takes too long, it's maybe your video card that needs some boost... :d
But thanks for the tutorial anyway, OleBoy!
Cheers,
Markus.