_486_Col_Wolf
Charter Member
I have noticed that AI enemies like to fight to the last man. I was wondering if triggering an alternate waypoint for them when the AI "object health" is less than or equal to a certain percent would force them to cut and run or would they keep fighting the way player aircraft are forced to with regards to warping out of combat.
Having a way for them to retreat when diminished would go a long way in realism.
Any thoughts?
Having a way for them to retreat when diminished would go a long way in realism.
Any thoughts?