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Freeware vehicles for WW2 sceneries

Ian..

These old vehicles are great and I use them around a number of airfields. However (and here's the rub).. they'd look better still if they had shadows underneath. Would this be an easy thing to do or a Royal pain in the butt?

Keep 'em coming anyway:encouragement:
ATB
DaveB:)
 
Very nice Ian. I can see many happy hours scattering these around my (or should I say your) airfields !
 
Ian..

These old vehicles are great and I use them around a number of airfields. However (and here's the rub).. they'd look better still if they had shadows underneath. Would this be an easy thing to do or a Royal pain in the butt?

Keep 'em coming anyway:encouragement:
ATB
DaveB:)

Royal pain in the butt, unfortunately. Getting the transparency right is something I have not yet achieved. I keep ending up with clearly visible rectangles, but when I do, they'll all get shadows, believe me. They all have ground polys with AO rendered shadows on them, ready to use! (For those who don't know, Ambient Occlusion is a fake, directly overhead, area light. Therefore it creates a shadow that is not light direction dependent.)

Edited to add: Probably not hours, Dick... What it really needs is an external module to put only one, at the end of the active runway only, as would happen in the real world. Unfortunately, I neither have the skill, nor the knowledge, to be able to create such a thing. :(

Cheers,

Ian P.
 
Right. Well. Here's the lineup as of 2100BST this evening...

Colour scheme as follows:
BU = Royal Blue
C1 = "Mickey Mouse Ears" camo (standard RAF camo as of 1940)
C2 = "aircraft style" camo (occasionally used on airfields because, umm, they could?)
DS = Desert Sand (non-standard desert paint)
GY = Ocean Grey (Civilian Governmental vehicles, occasionally used by other people)
MS = Middle Stone (standard Desert paint)
OD = RAF Olive Drab. Not entirely sure why I did this, but it's there.
RD = Red, only there as a slightly sarcastic nod to Airfix's errors in their WW2 airfield vehicle sets...
US = USAAF Olive Drab with USAAF insignia (used early in the war while waiting for ships to arrive with US vehicles on...)

GS = "General Service" - freight bodied, basically. C = Closed/Canopy, F = Flatbed, O = Open "pickup".

Albion AM463 Ambulance: BU, C1, DS, GY, MS
Albion AM463 3-point Fueller: : BU, C1, DS, GY, MS
Albion AM463 GSC: : BU, C1, DS, GY, MS
Albion AM463 GSF: : BU, C1, DS, GY, MS
Albion AM463 GSO: : BU, C1, DS, GY, MS
Austin "Tilly": BU, C1, C2, DS, MS, OD, RD
Austin K2A GSC: BU, C1, C2, DS, GY, MS, US
Austin K2A GSO: BU, C1, C2, DS, GY, MS, US
Austin K2Y Ambulance: BU, C1, C2, DS, GY, MS, US
Austin K30 GSC: BU, C1, C2, DS, GY, MS, US (the cab on this needs revisiting, I'm not happy with it)
Austin K30 GSO: BU, C1, C2, DS, GY, MS, US (the cab on this needs revisiting, I'm not happy with it)
Crossley IGL3 Crash Tender: BU, C1, GY, MS, OD, RD
Fordson WOT8 GSC: BU, C1, MS, OD
Fordson WOT8 GSO: BU, C1, MS, OD

Generic airfield runway control trailers in black/white chequers and red/white chequers.

That's 83 models in total, so far. Next up, I'll either create Bedford M/O series trucks, or maybe some tractor/trailer combos (the AM463, K30 and Bedford OXC were all used as tractors with 6-ton trailers or Queen Mary aircraft trailers). Not sure yet. I also still need to redo some AEC Matadors.

Further to my comments about runway caravan placement in the post above, thanks to Stevo and ACG, I've also now discovered SODE, which looks like it will have a lot of uses and create a lot more work for me. The FSX@War types might like it, though, as it means that I'll have to recreate half the models as Simobjects... :dizzy:

Cheers,

Ian P.
 
I need to move them to a bigger open area of RAF Watton to use as a car park... I'm running out of space where they are!

Ian P.
 
Bedford OXD GSO & GSC, OXC tractor with 6-ton flatbed, GSO and GSC trailers.

OXD+OXC_8x4.jpg


Ocean Grey only so far, but that's because I've been modelling trailers rather than changing colours. I'll probably convert the AM463 to a tractor and maybe revisit the K30, then convert that to a tractor, build a 2-compartment tanker and a Queen Mary aircraft trailer, before I start painting them. I may also extend the OXDs to become OYDs. No, I am not doing an OXA. ;)


Edited to add: The origin points for the tractor and trailers are the centre of the Tasker Coupling, so if you put tractor and trailer in exactly the same place, the couplings will meet and you can then rotate either end as required.

Ian P.
 
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