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FS2004 cockpit design help

michaelvader

Members +
A hallo to the design experts,

i wonder if on the 2D panel it might be possible (and if so, how to do) that a pop up panel which has the full screen size would not look forwards
but for example rightwards or back yards.
I will explain with in an example want I would like to do.
On a Ju 88 if will swith to the radios it would be fine when the pop up with the radios would alos look backwards and not forward as normal pop ups do.
If it would be a fixed window, allright, but than I cant implement clickable gauges. To rest in my example I want to have the radios clickables and that all look backwards in direction of the tail.

Thank you, looking forward that some one can help me

Happy landings
Yours
Michael "Papi" Vader
 
Hi,
Maybe I've misunderstood, but I have the CalClassics Boeing Strats which have an FE 'panel' that faces to the side, with clickable switches and so on as do all the Manfred Jahn Connies as well as the FSDZigns Connie. All beautiful models:applause:!

Andy.
 
The Panel SDK explains the use of "Views".

You may set windows to view in any direction and also set "pitch, bank, and roll", zoom, etc.

Example of a rear facing view set:

VIEW_REAR_WINDOWS=33
VIEW_REAR_ZOOM=1.000
VIEW_REAR_DIR=0.000, 0.000, 180.000 (the number here is stated in degrees from straight ahead)
 
Hallo friends

at first thank you for your replys.
Milton, what you mean are the "normal" views which I can get via the numeric pad or with the coolie hat on the stick.
Andy I believe you are right. s the fe-panel has no view outside I can not be sure that the Connies fe-panel really faces to the right side.
This is what I want to have. When via the icons key I select the "ecu" I want to get a window that faces to the right
That is my concrete problem for the moment
 
Michael,

If you use the following, it should work in 2D or VC modes

[Window Titles]
...
Window02=ECU
...

[VIEWS]
...
VIEW_RIGHT_WINDOWS=31, ECU
VIEW_RIGHT_ZOOM=1.0
VIEW_RIGHT_DIR=0.000, 0.000, 90.000
 
VIEW_FORWARD_DIR can look aft

Hi Michael,

That is what the VIEW_FORWARD_DIR command exists to control.

VIEW_FORWARD_DIR=3,0,0 looks down 3 degrees and forward parallel to the datum line.

VIEW_FORWARD_DIR=3,0,180 looks down 3 degrees and aft parallel to the datum line.

The mid value is roll (degrees). The positive value context is ..... degrees down, degrees roll, degrees right.

This will not be a 'fixed window'. The gauges of pop up windows which use VIEW_FORWARD_DIR to establish the *EYELINE* can be used fully (can be clicked) without restraint. Just experiment with the default C172 panel.

The problem you have not addressed is *EYEPOINT*.

The pop up will use the P1 EYEPOINT from the aircraft.cfg unless you prevent that. To prevent that your pop up must invoke the panel.cfg EYE (point) Variable to establish the real aft facing EYEPOINT, for use with the aft facing pop up simulation control interface EYELINE (VIEW_FORWARD_DIR).

VIEW_FORWARD_EYE=minus some number, left or right some number, up or down some number // ..... controls the EYEPOINT of that particular 2D pop up simulation control interface.

Many 2D simulation control interfaces (incorrectly called panels) are completely broken, having no VIEW_FORWARD_DIR command to control which slice of the external scenery is visible when datum line pitch = 0, (and thus versus any other datum line pitch). In most default simulation control interfaces the second and third variable are not needed, but the first is mandatory. Whether the consumer is looking forwards, to the beam, or aft, the developers of 2D simulation control interfaces must understand that they are the scenery projectionist and that they must project the compliant vertical slice of the external scenery into the relevant 'windscreen', always using and imposing the first parameter of VIEW_FORWARD_DIR. Many 2D simulation control interface designers have never understood that they are the scenery projectionist and must write the scenery projection code.

This becomes a huge annoyance to real aircrew when they are presented with false pitch cues during 2D simulation, especially on approach. Even a three degree misrepresentation, (misprojection), of current pitch within the 2D simulation control interface windscreen is a huge developer design time error. Any 2D simulation control interface that has a window to look through must have the compliant vertical slice of scenery, from the available 360 degrees, projected into it. It is the author of the 2D simulation control interface, (it not just a 'panel'), who must know which slice of external scenery is compliant, and he must write the code.

All 2D simulation control interface designers must understand why 3 degrees rotation of the external scenery, to display the real vertical slice of scenery in the 2D windscreen of the fixed format bitmap, is the complaint value in the MS default C172, and why the parameter is not omitted (by MS) in FS9. It should not be omitted for a 3D simulation control interface. It must not be omitted for a 2D simulation control interface. During head up flight that simulation control interface is used to judge current pitch using the position of scenery in the windscreen. It is not just a 'panel', above which any random slice of scenery may be projected without detriment to the real time control of the simulation.

VCs (3D simulation control interfaces) do not allow that scenery projection error. Only during 3D simulation Microsoft is the scenery projectionist and no scenery projection displacement error can exist from any eyepoint, down any eyeline, at any zoom, making 3D simulation far superior. However if you have no choice but to use 2D simulation, then learning how to use VIEW_FORWARD_DIR, if necessary in compliant conjunction with VIEW_FORWARD_EYE, is essential.

Regardless, the way to understand what can actually be seen looking aft in a Ju 88 is to use a relevant pre existing 3D simulation control interface that works compliantly in FS9. The logical choice of FS9 conversion from CFS3 is by K. Malinowski, but claims to be 'for CFS2'.

kmalin@lodz.mm.pl

QUOTE from his 'read me'

These visual models were adapted from CFS3 visual models and converted for use with CFS2. Many changes and additions were made to the various models during the process of conversion for each variant. These models include many animated features, including cowl flaps, bomb doors, suspension, and dive brakes (if so equipped). Each texture is that of an actual aircraft that flew in combat in its respective area of operations.

Consequently an 'unclickable' Ju 88 aft (any) facing simulation control interface is freely available for FS9. *With Mr Malinowski's permission*, simply screen capturing that revised VC from the real aft eyepoint, down the real aft eyeline, at relevant zoom, not only provides the bmp background to lay the *working* wireless tuning gauges on in any 2D pop up simulation control interface, but automatically includes the correct projected scenery. You must then use that screen capture bmp to determine the look down eyeline value needed inside the VIEW_FORWARD_DIR in the 2D simulation control interface to match the real error free scenery projection as disclosed by always superior 3D simulation.

FSAviator.
 
Micheal, a good example of what I think you're looking for is the Glen Duncan C-75 update panel for the JBK Boeing B307 Stratoliner available from FlightSim. In addition to the main 2d panel with view from the left seat, there's also full screen panel views from the right seat, FE station and Radio/Navigator station. Glen put a lot of bells and whistles into this panel and it's one of my favorites. A file search there using "Stratoliner" should turn it up.
 
Correction re EYE command

Hi Michael,

I hate to 'reply' to my own post, but having just posted I realise that the EYE command cannot alter the EYEPOINT of a 2D BMP screen grab. That is determined at the time the bitmap is grabbed. The first parameter of VIEW_FORWRD_DIR is then used to replicate the scenery projection at identical ZOOM.

FSAviator.
 
Thank you friends !

to point me on the Boeing C-75 panel was the right tip.
Allright, now it operates as I want it to do.
Now I just have to adjust some minor details.
Due to your help I have done a good step forward.

Happy landings
Yours
Michael "Papi" Vader
 
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