Maxstuka's thread about adding lights below prompted this thread.
We will have the Grizzly ready shortly for release. I am willing to better prepare a gmax model for a CFS2 conversion.
So, what should I keep in mind to ensure that all the lights and animations work in CFS2?
Do keyframed animations like flaps and landing light deployment transition okay? Or, should these use standard FS animation tags without keyframes? Some of the lights here are modeled in gmax, some by effects in the "dp" file (.air fle for us). Will these work?
Will modeled ordinance work if properly named even if not animated? If so, looking at the pictures, can you tell me the naming conventions?
How about VC animations like the ECU levers, stick, etc?
I will gladly setup a model specifically for a CFS2 conversion if I know the keys to help it work better.
Lastly, this model does not have LOD models. Are we wasting time even thinking about it for CFS2?
Thanks for any input.
Here's a few shots of two of the five models coming.
We will have the Grizzly ready shortly for release. I am willing to better prepare a gmax model for a CFS2 conversion.
So, what should I keep in mind to ensure that all the lights and animations work in CFS2?
Do keyframed animations like flaps and landing light deployment transition okay? Or, should these use standard FS animation tags without keyframes? Some of the lights here are modeled in gmax, some by effects in the "dp" file (.air fle for us). Will these work?
Will modeled ordinance work if properly named even if not animated? If so, looking at the pictures, can you tell me the naming conventions?
How about VC animations like the ECU levers, stick, etc?
I will gladly setup a model specifically for a CFS2 conversion if I know the keys to help it work better.
Lastly, this model does not have LOD models. Are we wasting time even thinking about it for CFS2?
Thanks for any input.
Here's a few shots of two of the five models coming.