FS9 sailplans or gliders lacks flyby wind sound
sailplanes or any plane with it's engine shut down will not allow a wind sound in external view or in flyby mode view.
Trying to come up with a way to add an external wind sound to a sailplane so that I can hear a little zoom wind as the glider passes.
I know the sailpanes are completely quiet in external view, and engined aircraft are too if the engine is shut down.
Since a glider or sailplane doesn't have an engine I thought I would try to get a flyby wind sound hooked up with it by simply copying a wind sound and rename it and place it in the sound folder and then write a [SOUND_ENGINE] section and a [COMBUSTION.1.00] section into the Sound folder's Sound cfg.
My intention was that if I add an engine section to the sailplane, and used a wind wav file in place of the engine idle wav file, as long as engine was running and the throttle at idle, I would hear a approaching and fleeting, wind, wav sound as the glider passed by to add some realism to gliders and sailplanes as they fly by.
This is what I added to the Sound cfg file:
-------------------------------
[SOUND_ENGINE]
number_of_engines=1
eng1_combustion=COMBUSTION.1.00
[COMBUSTION.1.00]
filename=xflybywind_rpm1 <---This is a renamed copy of a wind sound.
flags=0
viewpoint=2 //external spot and tower views
// Sound's amplitude envelope (pair of values)
vparams=0.0, 40.8, 0.132, 49.6, 0.188, 13.6, 0.236, 0.0, 0.456, 0.0, 0.456, 0.0, 0.456, 0.0, 0.456, 0.0
// Sound's pitch envelope (pair of values)
rparams=0.0, 1.0, 0.4, 1.4
----------------------------------
BUT, I still cant get that wind wav file to play. The sailplane is deftly silent in external view or in flyby.
Anyone know what I need to do or adjust to make that external sound wave file turn on?
sailplanes or any plane with it's engine shut down will not allow a wind sound in external view or in flyby mode view.
Trying to come up with a way to add an external wind sound to a sailplane so that I can hear a little zoom wind as the glider passes.
I know the sailpanes are completely quiet in external view, and engined aircraft are too if the engine is shut down.
Since a glider or sailplane doesn't have an engine I thought I would try to get a flyby wind sound hooked up with it by simply copying a wind sound and rename it and place it in the sound folder and then write a [SOUND_ENGINE] section and a [COMBUSTION.1.00] section into the Sound folder's Sound cfg.
My intention was that if I add an engine section to the sailplane, and used a wind wav file in place of the engine idle wav file, as long as engine was running and the throttle at idle, I would hear a approaching and fleeting, wind, wav sound as the glider passed by to add some realism to gliders and sailplanes as they fly by.
This is what I added to the Sound cfg file:
-------------------------------
[SOUND_ENGINE]
number_of_engines=1
eng1_combustion=COMBUSTION.1.00
[COMBUSTION.1.00]
filename=xflybywind_rpm1 <---This is a renamed copy of a wind sound.
flags=0
viewpoint=2 //external spot and tower views
// Sound's amplitude envelope (pair of values)
vparams=0.0, 40.8, 0.132, 49.6, 0.188, 13.6, 0.236, 0.0, 0.456, 0.0, 0.456, 0.0, 0.456, 0.0, 0.456, 0.0
// Sound's pitch envelope (pair of values)
rparams=0.0, 1.0, 0.4, 1.4
----------------------------------
BUT, I still cant get that wind wav file to play. The sailplane is deftly silent in external view or in flyby.
Anyone know what I need to do or adjust to make that external sound wave file turn on?