• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

FSrepaint question

Bone

Charter Member
After modifying and saving a texture file using FSrepaint, it doesn't change the original texture file in the aircraft folder or create another file with my mods. I can start up the sim and fly the plane with the new textures I've done, but when I copy the "modified" textures over to one of my other flight sim variations, it turns out to be the original texture. I've also changed the texture file name and CFG of my modified textures, but when I fire up the sim and fly it, low and behold it's the original textures. Does FSrepaint store my mods virtually, and then temporarily overlay them onto the original textures when I try to fly it? It seems that's what's going on. What's the trick to permanently changing the texture file?

I'm a newbie at this painting thing.
 
OK, figured it out. You have to open as Administrator from the application in Program Files. Right clicking on the shortcut icon won't allow you to open as an administrator. That was frustrating...
 
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