TuFun
Charter Member
https://www.fsrepaint.com/fsrepainting/
Real time visualization of the 3D model as you repaint.
Up to four 3D windows for simultaneous views of the aircraft from different points of view.
Feature-rich built-in texture editor.
Support for several major external editors, for those of you who don’t want to use the built-in editor.
Ability to visualize the model in day and night conditions.
Texture format and size conversion. 2.25.56 build 0
Released: 17/06/2020
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- much faster aircraft load times.
- the program will not waste time scanning for aircraft after creating or deleting a variation.
- support for 4096 x 4096 pixels textures.
- support for PMDG models.
- fixed: several aircraft models were being displayed with visual glitches.
- support for aircraft designed with Prepar3D's new PBR material.
- this version should find and work with aircraft installed under the ADD-ONS folder.
- this version should allocate less Windows memory.
- fixed: several "out of resources" and "Access violation" errors.
- built-in editor: the color palette was enlarged.
- built-in editor: rotate a selection is much faster now.
- built-in editor: fixed: copy and paste were ignoring the alpha channel.
- built-in editor: fixed: copy and paste were sending to clipboard an image larger than the selected one.
- built-in editor: now you need to confirm all operations when using the texture tool.
- new feature: export variation (under the tools menu).
- new feature: now you can specify a texture resolution when exporting and changing the texture format.
- variation properties and create a new variation screen: new fields - aircraft and variation paths.
- fixed: AutoSave was not working at all.
- fixed: when using an external editor, the program was not detecting when you've saved a texture.
- fixed: when using an external editor, sometimes the program was showing "DIRECTX error (could not create temporary texture)"
- fixed: now you can open the help file using the F1 key.
- fixed: the auto update feature now is working.
Real time visualization of the 3D model as you repaint.
Up to four 3D windows for simultaneous views of the aircraft from different points of view.
Feature-rich built-in texture editor.
Support for several major external editors, for those of you who don’t want to use the built-in editor.
Ability to visualize the model in day and night conditions.
Texture format and size conversion. 2.25.56 build 0
Released: 17/06/2020
--------------------
- much faster aircraft load times.
- the program will not waste time scanning for aircraft after creating or deleting a variation.
- support for 4096 x 4096 pixels textures.
- support for PMDG models.
- fixed: several aircraft models were being displayed with visual glitches.
- support for aircraft designed with Prepar3D's new PBR material.
- this version should find and work with aircraft installed under the ADD-ONS folder.
- this version should allocate less Windows memory.
- fixed: several "out of resources" and "Access violation" errors.
- built-in editor: the color palette was enlarged.
- built-in editor: rotate a selection is much faster now.
- built-in editor: fixed: copy and paste were ignoring the alpha channel.
- built-in editor: fixed: copy and paste were sending to clipboard an image larger than the selected one.
- built-in editor: now you need to confirm all operations when using the texture tool.
- new feature: export variation (under the tools menu).
- new feature: now you can specify a texture resolution when exporting and changing the texture format.
- variation properties and create a new variation screen: new fields - aircraft and variation paths.
- fixed: AutoSave was not working at all.
- fixed: when using an external editor, the program was not detecting when you've saved a texture.
- fixed: when using an external editor, sometimes the program was showing "DIRECTX error (could not create temporary texture)"
- fixed: now you can open the help file using the F1 key.
- fixed: the auto update feature now is working.