In the past, I always assumed that in order to have something transparent you simply made it solid black 0,0,0.
With FSX that seems to be different, because I have some scenery objects that while the area around them is solid black, in the sim they display this way: (I shot a screen of the problem and it didn't reproduce as I expected)
Basically, when I import these objects in question they appear fine, but if you move around them you see that there is what appears to be a mirror surrounding the image so that it reflects (in a way) the surroundings but isn't transparent. If you place another object behind it, that object is obscured.
Now is that because FSX processes solid black differently or is in the way the alpha channel is done. . .or is there another reason? I'd like to figure this out as there are quite a few scenery objects I'd like to use but can't because of this anomaly.
With FSX that seems to be different, because I have some scenery objects that while the area around them is solid black, in the sim they display this way: (I shot a screen of the problem and it didn't reproduce as I expected)
Basically, when I import these objects in question they appear fine, but if you move around them you see that there is what appears to be a mirror surrounding the image so that it reflects (in a way) the surroundings but isn't transparent. If you place another object behind it, that object is obscured.
Now is that because FSX processes solid black differently or is in the way the alpha channel is done. . .or is there another reason? I'd like to figure this out as there are quite a few scenery objects I'd like to use but can't because of this anomaly.