Oh, man, this is a subject I'd love to see some tutorials focused on this subject (Using MCx to convert to FSX)(Change texture types, etc.).
I was hoping to modify the Alphasim Bobcat to fix the instrument panel in the VC, and ended up lost. I wanted to remove the landing gear control box and some other box that weren't supposed to be there (the landing gear is controlled by a switch on the panel) to make the panel more realistic, and remove some plane that was causing issues in the VC and blocking the panel in some models I found out there, and recompile it, but, MCx removes animations(? I believe I'm correct there?). And how come I can't see the rudder pedals when I read the model into MCx?
So I started working on the GMax model to add the animations in... (where did the rudder pedals go?). But I'm not experienced enough with GMax. I have been using engineering Solid Modeling software since the late eighties, so it's not beyond me, but that interface is too much like an Apple interface, and I just ain't any good at that.... And then I deleted the LOD's, which I guess I shouldn't have done... sigh
I did figure out a way to convert SolidWorks models into GMax models though, so that was a plus. I can model in that and the old I-DEAS Master Series all day long....
Learning GMax would be a huge help for me in scenery design, too...
I've got a ton of started nearly done projects and would love to finish them this winter....
I will check out Tom Gibson's tutorial referenced above...