Daube
SOH-CM-2025
I understand, from all of this, that it would just be a matter of pointing the installer to the Steam directories? What about manually moving addon aircraft files, as often done from FSX to P3D? NC
There should be no issues with that.
The game folder structure will probably not be changed, it's just that the main FSX folder will be located somewhere in a X:\SteamLibrary\SteamApps\Common\* folder (X being one of your drives).
I can take another game as an example: Elder Scrolls 3: Morrowind (it's a role playing game). That game can be modded, by adding some files in a dedicated folder (a bit equivalent to our \Addon Scenery\ for FSX), and you could replace textures etc... Mod packages could be downloaded from various sites and installed manually or using some third-party tools.
That game first appeared back when Steam didn't exist. I bought it on DVDs at that time, then later on, I offered these DVDs to my little brother.
Recently, that game appeared on Steam, and I took the opportunity to buy it again at low price.
And i could install some mods again (Morrowind Overhaul, for those who know
The most recent iteration of that game, names Elder Scrolls 5: Skyrim, appeared on Steam from the start.
You could download and install manually some mods, but there was also a "Steam Workshop", which is kind of a centralized mod page, from which you could download and install automatically the mods created by the community. I'm talking about freeware mods of course. The workshop offered to the mod creator a dedicated framework, like a webpage, where he could upload his mod, put a description and screenshots of his mods, very convenient.