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FSX/P4D : KCFS Seabee Redux is out! Many fixes and improveme

Edit : I wanted to use the "passenger seat moved forward a bit" to hide the passenger model, but it seems that I just deleted the whole passenger mesh altogether.
So the right seat will remain empty, sorry.

But please find these two screenshots of the updated radio background material as a token of my heartfelt apologies
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Hope you like it!

The G keystroke substitute for hand pumping is tested and validated (and I took the opportunity to cancel the F5-F6-F7-F8 keys too).
 
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Yoyo, modelr,

Would you mind installing the few files from the link hereunder and give me your feedback about :
- the new style of the radio background material
- the new keystrokes (G acts the same as a click on the hand pump, no more flap actuations through the F5 to F8 keys) - XMLTools required

I have no means to test the results in P3Dv4.

Thank you.

If you are satisfied with it, I repack the whole mod in a Seabee Redux v2 zip and publish it at AvSim and FlightSim again.

https://www.dropbox.com/s/rhzp7zm2ciquwtt/KCFS%20Seabee%20Redux%20v2%20BETA.zip?dl=0


 
Screenshots of latest update: Radio panel in P3Dv4.5
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I like it, matches much better.

Gear operation is also better. Can be done by operating pump, as before, or by using "G" key, after putting direction control in proper position.

Flaps also work manually, or by using joystick buttons. I like.


Edit: screenshots taken with "Snap Shot" screenshot program. No special settings. Taken from pilot's perspective, no floating special camera. They actually look much better on my screen than in these post shots.
 

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Thank you to both of you! The reflection on the radio screens look much better in P3Dv4...
I had a quick flight yesterday between Hanko and Turku, Finland, and after starting from a cold and dark status (saved flight with default C172) I lost all electrical devices after 10/15min.
I suspect that the battery got depleted since there is no generator switch.
Could you please check if this happens to you too?
Anyway, I’ll add a bit of code that syncs the FSX-engine generator with the battery switch (and the bearing of the gyro drift adjust in the corresponding tooltip), just in case.
 
Thank you to both of you! The reflection on the radio screens look much better in P3Dv4...

I had a quick flight yesterday between Hanko and Turku, Finland, and after starting from a cold and dark status (saved flight with default C172) I lost all electrical devices after 10/15min.

I suspect that the battery got depleted since there is no generator switch.

Could you please check if this happens to you too?

Anyway, I’ll add a bit of code that syncs the FSX-engine generator with the battery switch (and the bearing of the gyro drift adjust in the corresponding tooltip), just in case.
I haven't run into that, but haven't done a "cold & dark" yet. Starting from default start and changing aircraft, due to a problem that required a return to/rebuild of default .cfg. Will setup a "cold & dark" tonight and try.

Sent from my SM-G935R4 using Tapatalk
 
As an appetizer, here is the changelog of the incoming Redux v2 :

- Gear and Flaps levers animations now match the markings on the floor, corrected tooltips
- The G keystroke triggers the handpump just like a left-click on the handpump lever, so that gear and flaps actuation is possible without focusing on the lever
- The standard events triggered by the keystrokes G (toggle landing gear), F5, F6, F7 and F8 (full or incremented lowering or raising of flaps) are disabled. Please use the reallife procedure explained below.
- Documentation of the deletion of the passenger model
- Visual improvement of the radio background texture to match the panel overall style.
- Hand pump and gear locking sounds toned down a bit...
- Aircraft data updated in aircraft.cfg : empty weight corrected to 2190lb and rendering of the lack of aileron and rudder trim (aileron_trim_effectiveness and rudder_trim_effectiveness changed from 1.0 to 0.0 in [flight_tuning] section), no more autopilot
- Generator is now synced to the battery switch to avoid battery depletion
- The "Gyro Drift Adjust" tooltip gives the needle position in deg
- The Kohlsman tooltip gives the setting in both inHg and hPa
 
Sorry, have not had time to try a longer flight. Looks like you have the fix in the next release, so I'll try it when released, hopefully for the weekend.

Looks lke the update will have most everything covered. Looking forward to it.

Now, if we could get som eof the repainters interested in a few skins for this interesting aircraft. There are a lot of interesting schemes out there. Unfortunately, I still have trouble getting my "brick" painted properly. :banghead::banghead::banghead:

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I have plenty of pictures of the 1st one, N64PN.

The last one, N6478K, was N64PN before rebuild started.
 

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Sorry, have not had time to try a longer flight. Looks like you have the fix in the next release, so I'll try it when released, hopefully for the weekend.

Looks lke the update will have most everything covered. Looking forward to it.

Now, if we could get som eof the repainters interested in a few skins for this interesting aircraft. There are a lot of interesting schemes out there. Unfortunately, I still have trouble getting my "brick" painted properly. :banghead::banghead::banghead:

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I have plenty of pictures of the 1st one, N64PN.

The last one, N6478K, was N64PN before rebuild started.

After looking in my KCFS Seabee folder, N64PN is already done, by "OleBoy" here at SOH, back in 2011. He did 6 repaints. JanKees also did 10 paints,, that I found on avsim.com
 
Hi

Here is my first repaint for KC Seabee, i made this few years ago but now i desided to upload this repaint here SOH.

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