• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

FSX Scenery Creation

stormtrooper271

Charter Member
:jump:Today I decided to make the jump and try to start to understand the parts of the FSX SDK. I downloaded Gmax and hope to start creating a plane for FSX but for now I will start with the basics, adding some buildings to an airport.

I have absolutely no idea what I am doing so I was wondering if you guys could show me a tutorial to help get me in the right direction so I can do more than just fly around and repaint planes.
 
As a start, for creating / altering airports you might want to have a look at ADEX,

see http://www.scruffyduckscenery.co.uk/

For creating scenery, changing land - waterclasses etc. you could try SBuilderX


see http://www.ptsim.com/

There are turorials on both websites above, and as Falcon already mentioned, there is help and expertise for these and many other applications on FSDeveloper.

Also, many tutorials and a lot of tools can be found here:

http://www.scenery.org/tutorials.htm


Cheers,
Mark
 
I have absolutely no idea what I am doing

As good as having a dream and goal is, *that* certainly isn't helping.

I take you want to design custom buildings in GMax and importing them into FSX. Well, first of all I'd follow Roger's posted links and give ADE a try to get the basics of creating scenery (with default objects).
Then, I'd go and learn GMax, for example with Milton Shupe's aircraft creation tutorial here:
http://www.flightsimonline.com/C162/
This should get you going with the basic tools that GMax offers.
The next step would be getting a powerful freeware graphics editing program, such as Gimp.
http://www.gimp.org/windows/

Once you've got the basics of these tools down, you can try creating custom, simple scenery objects like terminals, hangars and houses. Once you manage to get those into FSX, you can try your hand on the creation of aircraft.

Nothing of this is magic, all you need is time, patience and perseverance.
 
To add a few words to what the fine gentlemen above suggested, let me tell you that I recently made the same decision and am now just about to release my first full airport using custom buildings only. The FSDeveloper forum is indeed a wealth of information and also freeware tools that make your life easier.

Let me also add that I found the Google sketchup program an extremely fast and easy tool with which to create buildings and convert and import them to FSX. This tutorial is what had me started:

http://www.calclassic.com/sketchup_tutorial.htm
 
As good as having a dream and goal is, *that* certainly isn't helping.

I take you want to design custom buildings in GMax and importing them into FSX. Well, first of all I'd follow Roger's posted links and give ADE a try to get the basics of creating scenery (with default objects).
Then, I'd go and learn GMax, for example with Milton Shupe's aircraft creation tutorial here:
http://www.flightsimonline.com/C162/
This should get you going with the basic tools that GMax offers.
The next step would be getting a powerful freeware graphics editing program, such as Gimp.
http://www.gimp.org/windows/

Once you've got the basics of these tools down, you can try creating custom, simple scenery objects like terminals, hangars and houses. Once you manage to get those into FSX, you can try your hand on the creation of aircraft.

Nothing of this is magic, all you need is time, patience and perseverance.

Amen......could not say it better.
 
Although google sketch-up is an option, personally I'd recommend that you steer clear.

Gmax is essentially designed to make stuff for FSX.

There's no point learning sketch up for buildings when you're going to have to learn Gmax for aircraft anyway.

Skip straight to Gmax in my opinion.
 
Back
Top