I've been doing a lot of repainting here recently specifically for FSX. I have a question for all you guru type painters.
Here's a run-down of what I'm doing. (If there's a better way to get the textures out at a higher resolution/more crisp, please share as I want to do the best possible paints I can.)
From Adobe PS - saving to 32bit .bmp and into DXTBMP - Then saving as DDS-5. (Is there a better way?)
I've considered while in DXTBMP - Saving them to 32bit 888-8 with mips (I've no clue if it would work) I suppose I could try it and find out huh?
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Considering the texture sizes are 2048x2048 they are super crisp and clear compared to paints for FS9 at 1024x1024 that I've done.
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If someone could give a run down of the different DDS/no alpha and on up to 32bit/888-8 as to the procedures I should be following, I would appreciate it.
I hope I make some sense. I got so frustrated doing a repaint that I quit and mixed me a cocktail:ernae:
Here's a run-down of what I'm doing. (If there's a better way to get the textures out at a higher resolution/more crisp, please share as I want to do the best possible paints I can.)
From Adobe PS - saving to 32bit .bmp and into DXTBMP - Then saving as DDS-5. (Is there a better way?)
I've considered while in DXTBMP - Saving them to 32bit 888-8 with mips (I've no clue if it would work) I suppose I could try it and find out huh?
----
Considering the texture sizes are 2048x2048 they are super crisp and clear compared to paints for FS9 at 1024x1024 that I've done.
---
If someone could give a run down of the different DDS/no alpha and on up to 32bit/888-8 as to the procedures I should be following, I would appreciate it.
I hope I make some sense. I got so frustrated doing a repaint that I quit and mixed me a cocktail:ernae:

