Stickshaker
SOH-CM-2023
Thanks for the cockpit shots, Gman. Very nice! The cockpit usually determines how much I fly an aircraft.
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Excited too about the vegetation product your working on . I guess it will be Orbx compatible and I assume you're aware of their vegetation add-on package . If your going to top that this will be something else to get really excited about .
Cheers


Looks very good!
Gordon, can you assign a 2D popup (armament panel) to the Armament Master? That might give a few more options re TacPack...

Looks superb. I can't believe how well this project has progressed.
Will there be a "small faired spinner" (as per La Patrona) model too?
Interestingly, I learned from this project about the large diameters spinners featured in these screens. I had never seen those until a few months ago, and prior to commenting on them being too large, discovered that indeed, the prototype, did have them, just as shown in the screenshots. Makes me wonder how that resulting tiny ring of open surface area managed to provide adequate cooling to the engine - I suspect that the deletion of the large faired spinner had something to do with that ... speed gain (if any) was marginal against the cooling lost? Just guessing here ... but it was an interesting discovery - thanks to Milt and co., who modelled it and made me research ...
dl
Thanks Tom, makes it clearer!
Gordon: if we want bombs and the like on this sweeet kitty, you'd have to model them as well and tagging them with a visibility tag. TP has models of the armament of course, but they only show up while being jettisoned or fired. I can write the background code, if you want.
Just to let you know![]()