xpelekis
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My "plan" with this project is the ability of the user to fly with many different planes or helicopters
of Vietnam Era, in FSX Military Missions. Weapon solution I use and will be needed, is Captain Sim's Weapon for FSX
though if there will be any interest, bombing with free Weapon Pack 4 will also be available to some extend
(needs much more work from my side).
My purpose is to populate target areas (like NVA Barracks, NVA AirBases, protected Bridges, protected Power Plants etc)
with target objects of "Aircraft" type for CS Weapons, based on real target areas of that Era (though I don't strive for an
exact re-production of course).
For the user, this means just a few kbs of one .xml file (FSX Mission .xml) that defines the position of "Aircraft" type
SimObjects targets - moving ot static, planes, vehicles, ships, etc - (CS Weapon seems incapable of destroying other type
of simobjects), as also the position of additional scenery objects of the target area. My thought is to populate about
10 different such areas.
Of course, a "Pack" with the converted & necessary objects must be installed before this.
Farthermore, this Mission .xml, may include various Simulated Military Combat Events (see below).
User then has the choice, to create the appropriate .FLT & .WX files, for the Aircraft he owns and wishes to fly,
the Weather/Time of day and the Airport (AirBase) that he will take off for the mission sortie.
Thus, wrapping up these 3 elements (.xml, .flt, .wx), giving'em the same name to create an FSX Military Mission
that he can fly with his CS Weaponed Aircraft.
In the following two videos, I present this concept for the FSX : Vietnam War project.
.XML TARGET AREA : an NVA Barracks besides "Than Hoa" bridge :
OH-6 "Loach" attacking base
OV-10 "Bronco" attacking base
http://www.youtube.com/watch?v=CwmF37tBvis
The whole FSX VIETNAM WAR video playlist presenting various abilities & possibilities, you may watch here :
http://www.youtube.com/watch?v=pXH_wMR1OZ8&list=PL7e3lFzD82xeJ25bMx5DqoVuihu4RcNwl
The SimObjects that you see in videos above, come from FSX@War project, in which I participate as beta tester
for the Captain Sim's Weapons. In videos there are 20 SimObjects targets (6 of them moving) with no FPS impact
(only FPS impact during many destruction effects)
Simulated Military Combat Events (in .xml code) :
1. Attached areas to simobjects that simulate AA contoled areas that can harm the player (if simobjects not destroyed).
2. AI planes capable of Intercepting & damaging the player
3. Various Objectives for the player that have to be accomplished before hostile AIs execute certain actions.
4. AI friendly Leader, as also other AI friendlies, etc.
5. Random events & random occurance/appearence of targets for the element of surprise & for keeping user "on his toes"...
6. Challeging Pursuit of hostile AI aircrafts that fly in "AI Playback" (the native FSX prerecorded flight track, similar to FS Recorder.
Difference is that AIs flying in playback can be destroyed, can have attached area for damaging the player!, can trigger events
when passing through certain areas etc. It can do all the stuff that an AI plane flying in WayPoints can do !...).
It worths showing you this "AI Playback" Capabilities - Possibilities :
Pursuit :
http://www.youtube.com/watch?v=q7YCBxFt2B4
AI A-7 Catapulted & AI Helicopter for Immersion :
http://www.youtube.com/watch?v=qm1MJ3MHs38
7. Multiplayer Capability, provided that each player is responsible for different targets (even at the same small area, like an AirBase).
I would really like to hear from you, Are there any active users of CS Weapons & would there
be any interest in such a way of Military flying in FSX ?
of Vietnam Era, in FSX Military Missions. Weapon solution I use and will be needed, is Captain Sim's Weapon for FSX
though if there will be any interest, bombing with free Weapon Pack 4 will also be available to some extend
(needs much more work from my side).
My purpose is to populate target areas (like NVA Barracks, NVA AirBases, protected Bridges, protected Power Plants etc)
with target objects of "Aircraft" type for CS Weapons, based on real target areas of that Era (though I don't strive for an
exact re-production of course).
For the user, this means just a few kbs of one .xml file (FSX Mission .xml) that defines the position of "Aircraft" type
SimObjects targets - moving ot static, planes, vehicles, ships, etc - (CS Weapon seems incapable of destroying other type
of simobjects), as also the position of additional scenery objects of the target area. My thought is to populate about
10 different such areas.
Of course, a "Pack" with the converted & necessary objects must be installed before this.
Farthermore, this Mission .xml, may include various Simulated Military Combat Events (see below).
User then has the choice, to create the appropriate .FLT & .WX files, for the Aircraft he owns and wishes to fly,
the Weather/Time of day and the Airport (AirBase) that he will take off for the mission sortie.
Thus, wrapping up these 3 elements (.xml, .flt, .wx), giving'em the same name to create an FSX Military Mission
that he can fly with his CS Weaponed Aircraft.
In the following two videos, I present this concept for the FSX : Vietnam War project.
.XML TARGET AREA : an NVA Barracks besides "Than Hoa" bridge :
OH-6 "Loach" attacking base
OV-10 "Bronco" attacking base
http://www.youtube.com/watch?v=CwmF37tBvis
The whole FSX VIETNAM WAR video playlist presenting various abilities & possibilities, you may watch here :
http://www.youtube.com/watch?v=pXH_wMR1OZ8&list=PL7e3lFzD82xeJ25bMx5DqoVuihu4RcNwl
The SimObjects that you see in videos above, come from FSX@War project, in which I participate as beta tester
for the Captain Sim's Weapons. In videos there are 20 SimObjects targets (6 of them moving) with no FPS impact
(only FPS impact during many destruction effects)
Simulated Military Combat Events (in .xml code) :
1. Attached areas to simobjects that simulate AA contoled areas that can harm the player (if simobjects not destroyed).
2. AI planes capable of Intercepting & damaging the player
3. Various Objectives for the player that have to be accomplished before hostile AIs execute certain actions.
4. AI friendly Leader, as also other AI friendlies, etc.
5. Random events & random occurance/appearence of targets for the element of surprise & for keeping user "on his toes"...
6. Challeging Pursuit of hostile AI aircrafts that fly in "AI Playback" (the native FSX prerecorded flight track, similar to FS Recorder.
Difference is that AIs flying in playback can be destroyed, can have attached area for damaging the player!, can trigger events
when passing through certain areas etc. It can do all the stuff that an AI plane flying in WayPoints can do !...).
It worths showing you this "AI Playback" Capabilities - Possibilities :
Pursuit :
http://www.youtube.com/watch?v=q7YCBxFt2B4
AI A-7 Catapulted & AI Helicopter for Immersion :
http://www.youtube.com/watch?v=qm1MJ3MHs38
7. Multiplayer Capability, provided that each player is responsible for different targets (even at the same small area, like an AirBase).
I would really like to hear from you, Are there any active users of CS Weapons & would there
be any interest in such a way of Military flying in FSX ?