FSX warships uploaded

Thanks for the reply, will work with it some more. What I got was not a CTD but an error, model failed to create or some such. I re downloaded but that did not fix the issue. Will carefully check the AI Carriers cfg for syntax etc.

T
 
Having fun with the O boat, which I actually spent some time on underway. Doing bumps and circuits with the F9F-5, which also I am experimenting with various factors to reduce the plunge and yaw on arrestment.

T
 
Thanks all. I'm blushing! So far, so good. hope every one is having fun.
I've been sidetracked on an update for Mark's Queen Elizabeth class CVF's. Stupid me, I managed to ignore the fact that the CVF models have bridge windows and interiors! A bad assumption based on the Bay class, GCS and Visby, which have the windows 'painted on ' the texture sheets. Now, does any one have any information about the glass coloration/tint on the CVF's. Is it a grey or blue or green tint/safety glass, or a gold Low Observable coating or ??? And does any one have any ideas about crash box granularity; vis a viz getting rid of the deck crash at the top of QE's skijump ramp. I have trie a number of granularity settings ( .025. 050 , 1, 20, 50 ect) which varies the size or the crash box, moved the model aft on the Y axis to keep the bows closer to the center point, and no love. I can live with it if I have to, but would like to get rid of that smoke and sparks. Annoying. Unsightly.
 
Thanks lazarus for all the work you did to get these ships converted for fsx. :salute::medals::icon29:
Like fliger, I get the error "model failed to create" with Yamato and Kongo. I have tried to rename
model files, both cfg files(model and sim) and root folders. Also making sure my AIcarriers cfg names
match, but none seem to work. I did check the mdl's with MDLview and all show up in the app. Another
thing i did was to see if it was texture file that maybe causing the problem. I did have to convert the
Yamato texture's from bmp's to dds, but that does not seem to be the problem as i get the same error
message. I am wondering if anybody else is having same problem? Have not tried Coral Sea as of yet,
more into the WW2 ships. But will to see if I get the same error. Hope we can figure out why they will
not show as they are some great models.

Joe
 
Usually a missing texture won't keep it from displaying. I would not even worry about it, Usio some times omitted a small texture, but not a show stopper. This one can be maddening as all heck sometime, as there seems to be no rhyme or reason; we know the models work, and the syntax is OK, and nothing but the error message. Try remaning the ship in the sim config and formations, then use task manager to shut off JAVA and AICarriers, and restart every thing manualy and see if that gets it going. Clear out the buffers. I went through the same thing with HMS Kenya. Everything was correct, but the error message. I renamed it all, shut down JAVA and AICarriers, re started, and things were working. A big ' I dunno', as I still dunno what I fixed.
 
Thanks for that little nugget, had givn up on some of Usio's models months ago - the japanese coast guard cutters if I remember right. Will give the above a shot :salute:

Craig
 
Scrshot848.jpg~original


HMAS Sydney make over with Sea Fury from 805 NAS
 
Yes many of these old CSF2 ships are really forgotten treasures!

I have HMCS Magnificent also painted up and ready for some Sea Fury action. Maybe I'll paint up the vertigo avenger as well. Maggie was really a Majestic-class, but she was finished in a standard pretty close to the Colossus-class as compared with the other angled deck majestics.
 
Great! Thanks. Been doing some circuits and bumps on the O Boat. However the Coral Sea would not show up.

Cheers. T

I had similar issues at the start, but reconfigured the config file for Coral Sea to this and changed the folder, the mdl file name, etc, keeping all with the same title. Not sure why the original naming convention did not work for me, but this does:
[fltsim.0]
title=vn_USS Coral Sea_FSXA_b.0
model=
texture=

Created a formation file in AI carriers also:
[formation.18]
title=Yankee Station
unit.0=vn_USS Coral Sea_FSXA_b.0, 0, 0
unit.1=VN_Gearing_DDH_FRAM_I_FSX, 600, -600
unit.2=VN_Gearing_DDH_FRAM_I_FSX, -450, 1200
unit.3=USS_Oriskany_62, -3000, 3000
 
Been playing around (when I can) with both Oriskany and Coral Sea. Great work, and as I mentioned to Crashaz a few months back (before Lazarus uploaded the Coral Maru) I promised a video (or two), and in this case 3.

After using FS recorder, FRAPS, etc, I did note that once I park an aircraft on deck - they dont stay in place - they slide slowly aft. If anyone has an idea on how to correct this effect (I have used parking brake on, off, engine shut down, etc - all without success) ?

I know Gary is deeply involved in bringing an enhanced Oriskany (and perhaps a Hancock, Lexington, Tico) to life if I recall the thread from a while back, but if anyone (all you fantastic developers out there) can enahnce Coral Sea - magnifico!

Finally and of greatest importance - Lazarus - thanks for bringing Coral Sea, and all of the other great ships from CFS2 and the Virtual Navy to life in FSX. Simply awesome.

The videos are long for which I apologize. I got a little carried away. I hope you all enjoy.
If the hyperlinks do not work, just copy and paste into your browser.

Deke

Yankee Station Part 1: http://youtu.be/JQnQaAe-sdg

Yankee Station Part 2: http://youtu.be/qop0uIdVXdw

Yankee Station Part 3: http://youtu.be/fO8bpUYk_00
 
I know Gary is deeply involved in bringing an enhanced Oriskany (and perhaps a Hancock, Lexington, Tico) to life if I recall the thread from a while back

Updated Oriskany will be available this weekend...been testing all the changes and impact to frame rates. Had started a new texture set to make it easier to change pennant numbers but I've noticed a thread where crashbaz and Lazarus may be working on another essex class so I might park my version after this release
 
[83601;832073]Oriskany will be available this weekend...been testing all the changes and impact to frame rates. Had started a new texture set to make it easier to change pennant numbers but I've noticed a thread where crashbaz and Lazarus may be working on another essex class so I might park my version after this release[/QUOTE]

Outstanding news on Oriskany ....with Labor Day coming on....I expect to see Hornet and Intrepid making an initial FSX debut so I can get the gauges right.
 
Outstanding news on Oriskany ....with Labor Day coming on....I expect to see Hornet and Intrepid making an initial FSX debut so I can get the gauges right.

Fantastic news. Not a good time for me to have a dead PC at the moment! The angled deck Essex boats - based on the existing 'O' we have been using - have great appeal for flying 1960's aircraft, and also a challenge for some of the faster (F8) and heavy (A3) birds.

http://jali.net/a3/images/ramp2.jpg
 
Back
Top