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FSXBA Hornet (ver. 17.30)

I haven't a clue, Bill.
Could it have to do with a graphics setting? Either a slider or a more obscure FSX.cfg setting? Maybe something in Nvidea Inspector?
I've seen the same situation in the FSDT forums about it, but I can't recall, nor find, any real solution. There may be something I'm missing though.
I stayed with the updated versions, so, like them, I moved on from the D model.
I was working on the flaps settings and values, lift and drag settings in the .air file, weight and balance (took a lot of research into load-outs!), landing gear values, tail hook values, trying to figure out the engine values in the .air file, and other fun stuff. Paints are totally beyond me, I'm afraid. It looks good, or not, to me. If I like it, I use it, if not, I ignore it :D

Sorry I'm not more help on this...
Pat☺
 
Not a big deal, but was surprised when I downloaded/installed the most recent FSXBA Hornet that the Lo-Viz VFA-106 was not among the repaints. VFA-125, along with 106, were the RAG Hornet squadrons. I know VRS has this paint, but so far, not FSXBA. NC
 
I just wish this aircraft could be packaged in a simple, no frills, no weapons, no tacpack airshow 'Blue Angels' only repaint for the thousands of FSX SP1 and 2 users who do not have the Acceleration addon. Perhaps Jimi could do one ?
 
I'm sorry, Mzee, but no acceleration, no HornetFCS.dll. Thus, no plane. You can install it, but you'll get a FCS Failure message, and most, if not all, of the FCS functions will not work. Essentially, it's unflyable in this condition.

You might be able to use the models to populate an airport, but that's about it.

Sorry...
Pat☺
 
There's always Steam Edition...

So what you're saying is - buy and download FSX SE and somehow use the HornetFCS.dll file found within .... in my FSX SP1&2 ?

I will soon be migrating over to a brand new system running P3D, so I don't really want to make any major, tedious changes to my existing FSX with the ton of scenery and AC addons it currently has installed. The FSXBA Blue Angels Hornet 'manually' flies well in my current setup, except for the very annoying red 'FCS Fail' message in the HUD background. All gauges are 'on' and populated with info as they should be, including the active HUD display.
 
OK, so after reading through many posts over at the FSDreamTeam site, I found out essentially two files are needed for full AC functionality in FSX SP1&2 :

1) F-18.dll (found in FSX-SE, Gold,or Acceleration), and

2) HornetFCS.dll (found as part of the FSXBA Hornet V18.3 FSX package - in Panel.Fleet folder).

My question, ...... where do these above 2 files go in FSX once I have both ? ... ie... What folders for what file ?

Thank-you,
MZ.
 
1) Goes in the main Gauges folder of FSX.

2) May remain in the Panel.Fleet folder. Make certain, as mentioned above it's the right version. The one for FSX is 75 kb, and the one for P3Dv4+ is 109 kb.

I am not certain, however, that the plane will fly correctly in FSX SP1&SP2. I think, rarely, but I DO think occaisionally, that the Acceleration update is needed to make everything work at all, let alone correctly. Something about FSX.exe itself.

But I may well be wrong. I frequently am...:dizzy:

Does this help?
Pat☺
 
Don't forget that FSX SP2 does not support some new AIR file tables introduced for Acceleration (e.g. 154a), which means that aircraft performance will differ from what the authors intended to provide.
 
1) Goes in the main Gauges folder of FSX.

2) May remain in the Panel.Fleet folder. Make certain, as mentioned above it's the right version. The one for FSX is 75 kb, and the one for P3Dv4+ is 109 kb.

I am not certain, however, that the plane will fly correctly in FSX SP1&SP2. I think, rarely, but I DO think occaisionally, that the Acceleration update is needed to make everything work at all, let alone correctly. Something about FSX.exe itself.

But I may well be wrong. I frequently am...:dizzy:

Does this help?
Pat☺

Don't forget that FSX SP2 does not support some new AIR file tables introduced for Acceleration (e.g. 154a), which means that aircraft performance will differ from what the authors intended to provide.

Thanks, guys.

Pat, that's what I thought re the gauge placements, but just wanted a confirmation.

Bjoern, this particular jet is very agile and fast in my FSX and handles like it's on rails. I don't know how it flies in real life, but I'm happy with it's performance in sim.

I think the F-18.dll file is key to unlocking many of the systems and gauges.
 
I think the F-18.dll file is key to unlocking many of the systems and gauges.
I think you may be right.
Alternatively, you can just wait until you are up and running on P3D and fly it that way. Probably the easiest way to get done what you desire, not counting FSX:SE, of course.

This plane does utilize table 154a, BTW, so, as Bjoern mentioned, Acceleration may be necessary. Just a note.

Best of luck to you. This plane, to me, has been a real joy :D
Pat☺
 
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