• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

FYI: VRS SUPRBUG HOLIDAY SALE

I can't say I'd recommend it for a system like that. I wouldn't recommend running it on anything less than an overclocked C2Q and GTX260. She's not quite as heavy as the PMDG MD-11 on my system, but she isn't much better either.
Really? I have a 2.66mhz i7core with 12gb of RAM and 2 1GB ATI Radeon HD-5750 running in Crossfire mode. Is the Superbug too much for me?
 
FSForce. That's MY workaround ;)

Stock force feedback in MSFS is highly illogical, and frankly, terrible.


************************************

Folks, if you don't have this plane, GET IT! It is everything everyone says it is, and a bag full of golden beans.
Ok, good theres a workaround for the problem. :D

I believe you, I just want to know why... what is so illogical about it? I just like it for it's centering forces, I can't go back to a sprung control again. I don't care if it shakes and vibrates and does all kinds of stupid junk... I just want the centering forces.

Now, about FSForce... does it eat up system resources as it runs in the background? How does it work? Is it something that you would use with every addon aircraft one has?
 
I have C2D E6400@2,13GHz, 8800GTS640MB, 4GB RAM, Vista 64bit. I can fly VRS, but I had to choose lite versions of MFDs, and reduce VC detail to 3 in Aircraft Configuration Manager. Superbug is heavy on framerates, so I keep out of the big cities.
 
Ok, good theres a workaround for the problem. :D

I believe you, I just want to know why... what is so illogical about it? I just like it for it's centering forces, I can't go back to a sprung control again. I don't care if it shakes and vibrates and does all kinds of stupid junk... I just want the centering forces.

Now, about FSForce... does it eat up system resources as it runs in the background? How does it work? Is it something that you would use with every addon aircraft one has?

The default force feedback in FS is lacking in many ways, and in my opinion does some things rather horribly and annoyingly wrong. For example, the turning force that it does. I feel like I am fighting my joystick constantly whenever I make a snap turn. It just feels wrong.

What FSForce does is completely replace all default force feedback controls. One example is when you are about to stall, it automatically calculates for the aircraft and you can feel your shake rattle before the onset of a stall. There are forces present for taxiing on concrete, so you can feel little bumps, etc. There is even gear buffering. The best thing about it however is you can set up profiles for all planes you want, so they perform differently, such as high speed vibrations during takeoff, etc. Centering forces, etc, all can be customized for your personal preference.

FSForce takes up very little background cycles. Everyone I know who has it has not noticed any difference with it running in the background, myself included.

Of note, I have done no commercial work for the maker of FS-Force, so I am speaking simply as a very happy customer.
 
There is nothing wrong with the MS FFB2 stick, providing that you reduce the horrible FFB paragraph values in the aircraft.cfg file. MS originally used those values because they were selling the sticks, and didn't want you to "overlook" the FFB "effect". Everyone continues to use these original values, including the default aircraft. Reduce the principal values to a third (example: 2000 versus 6000). I am an ex USN aviator, and I would not fly with anything else. I have no idea how the VRS F/A-18 flies with it, would would love to find out. Bill
 
The default force feedback in FS is lacking in many ways, and in my opinion does some things rather horribly and annoyingly wrong. For example, the turning force that it does. I feel like I am fighting my joystick constantly whenever I make a snap turn. It just feels wrong.

What FSForce does is completely replace all default force feedback controls. One example is when you are about to stall, it automatically calculates for the aircraft and you can feel your shake rattle before the onset of a stall. There are forces present for taxiing on concrete, so you can feel little bumps, etc. There is even gear buffering. The best thing about it however is you can set up profiles for all planes you want, so they perform differently, such as high speed vibrations during takeoff, etc. Centering forces, etc, all can be customized for your personal preference.

FSForce takes up very little background cycles. Everyone I know who has it has not noticed any difference with it running in the background, myself included.

Of note, I have done no commercial work for the maker of FS-Force, so I am speaking simply as a very happy customer.
Ok :) I probably would describe the default force feedback as "adequate" for what I care to use it for, but I would definitely purchase FSForce if it meant I could finally try the Superbug out. I'm really interested in finally taking the Superbug plunge... something I've wanted to do for a long time. But just to be clear, I have to purchase FSUIPC as well?
 
There is nothing wrong with the MS FFB2 stick, providing that you reduce the horrible FFB paragraph values in the aircraft.cfg file. MS originally used those values because they were selling the sticks, and didn't want you to "overlook" the FFB "effect". Everyone continues to use these original values, including the default aircraft. Reduce the principal values to a third (example: 2000 versus 6000). I am an ex USN aviator, and I would not fly with anything else. I have no idea how the VRS F/A-18 flies with it, would would love to find out. Bill

Hmm, must give that a try. Thanks for the HU.:salute:

I'm tempted to pick up the Suprbug...but my head is telling me to wait and buy DCS:A-10 instead.
 
Just download the latest free version of FSUIPC and you'll be set. I have a system similar to Empeck's with the same results - but the Bug is definitely worth owning - a blast to fly, very believable performance and systems, and beautiful to boot.
 
Can anyone please refer me to the VRS restriction from using a FFB stick with the Superbug. I am sure that I saw it somewhere, but I have roamed their site reading the requirements for the FSX version, and can find nothing saying that it is not compatible with a FFB stick. If it works with my MS FFB stick - I'll buy it. Bill
 
Wings of Gold,

I personally did not purchase FSForce, I copied over the Acceleration F-18 [forcefeedback] section and I've gotten used to "how it feels". I'm not a purist in any sense of the word, nor have I ever been in an F-18, took off and pulled the gear up all by my lonesome, so I have no idea about how a real aircraft, any for that matter, really feels.

I think that the Acceleration F-18 FF section needs a little tweaking, it rumbles way too much for me....I'll get around to it!

As for the "restrictions"... I could not find them on the VRS Forums either.

page 24 of manual....
 
[FONT=Calibri,Bold][FONT=Calibri,Bold]FS Force[/FONT][/FONT]. If you use a force feedback joystick, and want to be able to use the Superbug with
force feedback enabled, you’ll need a third piece of software called FSForce. Because we
intercept control axes through FSUIPC (which does not support force feedback directly), you’ll
need to use this software if you want to use those features. The good news is FSForce provides
FAR better force feedback than the default MSFS implementation, which is bogus at best. For
example if you’ve invested in a lovely G-940 and aren’t using FSForce, you have no idea what
you’re missing.
FSForce can be purchased and downloaded from here: http://www.fsforce.com
 
 
page 25 of manual...

[FONT=Calibri,Bold][FONT=Calibri,Bold]Disable Force Feedback[/FONT][/FONT]. If you are using a force feedback stick and have force feedback enabled
in FSX, you must disable it. You can use FSForce, described above instead, but you cannot use
the built-in force feedback with the Superbug. It WILL cause erratic behavior.


...uh I can't get the link to FSForce to work correctly, sorry.
 
Back
Top