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Game Freezes whwn firing MG

stuart277

SOH-CM-2025
Hi All
I have been working on a pilotable ship for Ravenna.
The Ship_Ac floats (with assistance of the excellent 'Invisible Tender'), it moves, turns speeds up and slows down.

Having never made an 'aircraft' before I have run into a couple of problems.
I used one of the pilotable ship DP's as a template.

The two problems are:
1. I have a small callibre MG on the 'ship_AC'. When I fire the gun the game freezes. I assume that tis is Dp related but I am not sure why.
Here is the DP file.

; Created or Modified by DPED.

[BOXES]
box.0=%box_name.0%,-3.42,-3.57,-39.15,3.39,2.34,-10.16
box.1=%box_name.1%,-3.89,-3.71,10.99,3.9,5.43,38.65

[SYSTEMS]
system.0=%system_name.0%,500,-1
system.1=%system_name.1%,500,-2
system.2=%system_name.2%,50,-3

[BOXMAPS.0]
; Box = for
boxmap.0=100,-1

[BOXMAPS.1]
; Box = aft
boxmap.0=100,-2

[EFFECTS.0]
; System = for
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_ship_,s
effect.2=50,LIBRARY,fx_ship_,s
effect.3=100,LIBRARY,airexpl_m,
effect.4=100,break,,

[EFFECTS.1]
; System = aft
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_ship_s,
effect.2=50,LIBRARY,fx_ship_s,
effect.3=100,LIBRARY,airexpl_s,
effect.4=100,break,,

[EFFECTS.2]
; System = Gun0

[GUNSTATIONS]
; Gun0
gunstation.0=0,-3,1,0,0,0,0,0,1,0,1d1*7,0,0,0,0,0,0,180,-180,85,0,1

[guns.0]
gun.0=0,20,0,0,0,0,0,20


[PAYLOADS]
payload.0=%payload_name.0%

[PAYLOAD.0]


[MISC_DATA]
unit_family=5
category=18
allegiance=2
min_speed=0
cruise_speed=15
max_speed=30
entered_service=12/1/15

[EXTRA.0]
location=0,0,5.549
effect=fx_wake_ss

[STRINGS]
"box_name.0"=for
"box_name.1"=afr
"system_name.0"=for
"system_name.1"=aft
"system_name.2"=Gun0
"payload_name.0"=Guns Only

; DPED Version 1.21

2. The second problem is that the Ship_AC seems to sit a bit high on the water as it moves. I assume it is the contact points in the CFG File??
I know that changing a particular value lowers the way and aircraft sits on the flightdeck/runway.

This is the Airfile, Again it is from one of the pilotable ships

[fltsim.0]
title=KM_FLBoat_AC
sim=KM_FLBoat_AC
model=
panel=
sound=
texture=
kb_checklists=

[contact_points]
static_pitch = 0.983
static_cg_height = .45
max_number_of_points = 8

point.0 = 4.000,46.499, -10.300, -1.909, 1600.000, 0.000, 0.000, 0.000, 0.850, 2.500, 0.650, 0.000, 0.000, 0.000, 0.000, 0.000
point.1 = 4.000,46.498, 10.300, -1.909, 1600.000, 0.000, 0.000, 0.000, 0.850, 2.500, 0.650, 0.000, 0.000, 1.000, 0.000, 0.000
point.2 = 4.000, -46.745, -5.059, -1.711, 1600.000, 0.000, 0.000, 20.000, 0.950, 2.500, 0.650, 0.000, 0.000, 2.000, 0.000, 0.000
point.3 = 4.000, -46.745, 5.059, -1.711, 1600.000, 0.000, 0.000, 20.000, 0.950, 2.500, 0.650, 0.000, 0.000, 3.000, 0.000, 0.000
point.4 = 2.000, -14.086, 0.000, 1.941, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.5 = 2.000, 8.563, 0.000, 1.359, 1800.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000

[Views]
eyepoint=4.955,0,24.5


Any help would be appreciated.
Cheers
Stuart
 
Hi Stuart,

Does the gun fire when the boat/aircraft is set as an AI? If it does will it make the game freeze? The explosion effect can be triggered in the mission. I haven't had a chance to test this but a torpedo payload mounted inside the boat/ aircraft should explode against the target.
Have a look at UncleTGT's post in the thread on Exploding Boats.
 
Hi Ravenna
I have only tested it as an aircraft model.
It freezes as soon as you press the trigger.
You then have to re-boot.
Cheers
Stuart
 
Looks like the gunstation entry has you shooting bullets with zero speed & nil time of flight ( the zeroes after the -3, 1, ) - probably not a good combination for the Sim to calculate what to do next after you press the trigger then.

Try pasting in a gunstation entry from any aircraft that you know is good. If it then works & doesn't freeze, you know it's something to do with the values for the Gunstation entry.
 
Ah hah! I had this same thing happen to me a couple of weeks ago. Some plane I had downloaded and installed. Every time I pressed the machine gun trigger the game froze.

I'll be danged if I can remember which AC it was, it was a nice one- except for that little glitch. Finally ended up dumping it.

But don't let me side track this discussion, Stuart. I mention it only because the phenom was so out of the ordinary and seeing this post stirred up the memory.

I am interested to see if you get it resolved.

MR
 
Hi All
Thanks for the replies.
UncleTgt was on the ball with this.:applause::applause::applause:
I actually solved it earlier this afternoon.
I removed the payloads.
No Joy!
I put in some ammo.
No Joy.
I did think that guns a 0,0.0 may not be a good place so I put them at hand-gun co-ordinates above the model.
Not sure whether this worked because, at the same time I put in some info into the dp as Uncletgt suggested and Bingo!! it worked.
I also fixed the height of the ship.
I lowered the GMax model (which I had originally raised)
Cheers
Stuart
PS I will probably have to pick some brains over the next couple of days
 
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