BeauBrummie
Home for tea and tiffin!
I have just tried the GC MTB/S-boot project boats in the ETOE. They operate better than they did in the old ETO. The tracer is much improved, the spray looks better, and their new home of Felixstowe is awesome. However though the guns work well, the torpedo effects just don't work. Instead of creating a small splash in front and then the torp trail, there is a large splash and that's it. I transplanted the boats as I did with MAW (which worked well indeed). So I'm guessing that there is something missing in the effects file. I've looked into the Project pack's files and there are no particular effects lines or textures. The only weapon reference is to make sure you have the Avhistory Weapons pack installed.
The boat's XML file gives the loadout as:
Loadout Name="(2)LT F5b Torpedo" MissionType="Anti_Ship">
<Hardpoint ID="1" PylonType="pylon_JU88A4_1" PayloadType="g_torpedo" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_JU88A4_2" PayloadType="g_torpedo" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_JU88A4_1" PayloadType="g_torpedo" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_JU88A4_2" PayloadType="g_torpedo" Quantity="1"/>
This torpedo is in the weapons folder.
However here are some screenies nevertheless
Beau
View attachment 57032
View attachment 57033
View attachment 57034
View attachment 57035
The boat's XML file gives the loadout as:
Loadout Name="(2)LT F5b Torpedo" MissionType="Anti_Ship">
<Hardpoint ID="1" PylonType="pylon_JU88A4_1" PayloadType="g_torpedo" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_JU88A4_2" PayloadType="g_torpedo" Quantity="1"/>
<Hardpoint ID="3" PylonType="pylon_JU88A4_1" PayloadType="g_torpedo" Quantity="1"/>
<Hardpoint ID="4" PylonType="pylon_JU88A4_2" PayloadType="g_torpedo" Quantity="1"/>
This torpedo is in the weapons folder.
However here are some screenies nevertheless
Beau
View attachment 57032
View attachment 57033
View attachment 57034
View attachment 57035