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Generic Lighthouse For CFS2 Pre-Release Beta Announced…

Reply...

John,

As long as you include the readme, yes. I have tried to contact him directly, but his email is KIA.

I uploaded it specifically to continue the work he began.
 
Lyngvig lighthouse...

How does this look?

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I'm using parts of Steve's model. Mine were too poly heavy. Now its not an exact match. I'm still not finished with the peak. I think I might have to move the small building as well. It will have a fresh coat of paint to match. The white bits have to be red. The brick has to be white washed as well. I think the little building is wood and should be red.

Who lives in Denmark? I'd like some better pics if anyone has them.

'till Later,
John
 
So after finally finding all of the pics I needed, I have discovered that I've goofed on a few details. Oops...

Easy enough to fix. I have to move and delete some of the windows and fix the base. It won't have all of the detail but I can get a little closer than what it is now.

Oh the little building is brick as far as I can tell from one good pic.
 

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Lyngvig Lighthouse

Here is the semi final version.

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now for the LODs. No damage model for this one.
 

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So here are some screen shots.

There are 2 versions, Day and Night. The Night has the rotating beacon as shown. Both versions are multi LOD. Sorry but they are not damageable.

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I didn't do the front arch over the door to save on Polys. Plus its realy only a land mark for my Tondern Raid mission. I'm making one more Lighthouse that was used as a marker, Blaavandshuk Lighthouse. Then I can get on with finishing my mission.
 
Do'nt know if you suceeded getting the info re the web-page that I PM'ed to you but the flash is 3 in a row, each 0,3 sec. it happens once each 20th.sec.
Killer Svend
 
Thank you very much for the info. I'll have to think about how to animate it properly. Not quite sure on how to slow down the animations. I'll have to do some reading and some trial and error.
 
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