DaveQ
Charter Member
I've been tinkering with PBR for maybe two years now and, having finally got P3Dv5.1, HF 1 to work on my ancient rig, I foolishly thought getting reflectance to work would be a cinch. No! The metallic texture has metal in the red channel, ambient occlusion in the green and smoothness in the alpha. But adding reflectance with MCX does nothing, whatever I do to the blue channel. WTF am I doing wrong??
The latest conversion is the Aircraft Factory P-51H which I've been playing with for about 4 months. I have PBR skins for a few ANG paints as well as having re-positioned Warbirdsim pylons and rocket stubs and added Warbirdsim drop-tanks, rockets and bombs. Also, being a huge fan of 'what-if' I've done an RAF Griffon conversion with bits carved off the RealAir Spit XIV and some 20mm cannon, and slung an arrestor hook on the back, again from the Warbirdsim Sea Horse. All models look much better in v5.1 with HF1 than v4.5, but there's no difference with reflectance added at all.
The only 197th FS (the Copperheads) 'H' The copper paint looks good.
615 Sqdn. R Aux. AF
..and finally in the Navy
Anybody any suggestions? (Apart from forget it, they look OK!)
DaveQ
The latest conversion is the Aircraft Factory P-51H which I've been playing with for about 4 months. I have PBR skins for a few ANG paints as well as having re-positioned Warbirdsim pylons and rocket stubs and added Warbirdsim drop-tanks, rockets and bombs. Also, being a huge fan of 'what-if' I've done an RAF Griffon conversion with bits carved off the RealAir Spit XIV and some 20mm cannon, and slung an arrestor hook on the back, again from the Warbirdsim Sea Horse. All models look much better in v5.1 with HF1 than v4.5, but there's no difference with reflectance added at all.
The only 197th FS (the Copperheads) 'H' The copper paint looks good.
615 Sqdn. R Aux. AF
..and finally in the Navy
Anybody any suggestions? (Apart from forget it, they look OK!)
DaveQ