• Warbirds Library V4 (Resources for now) How to


    We just posted part one of the how to on uploading new files to the Library. Part 1 covers adding new files. Part 2 will cover making changes to your the uploads you own.


    Questions or comments please post them in the regular forums. Which forum is that... Well it is the one you spend the most time in.

    Thanks the Staff

    Library How to

Getting reflectance to work... or not!!

DaveQ

Charter Member
I've been tinkering with PBR for maybe two years now and, having finally got P3Dv5.1, HF 1 to work on my ancient rig, I foolishly thought getting reflectance to work would be a cinch. No! The metallic texture has metal in the red channel, ambient occlusion in the green and smoothness in the alpha. But adding reflectance with MCX does nothing, whatever I do to the blue channel. WTF am I doing wrong??:banghead:

The latest conversion is the Aircraft Factory P-51H which I've been playing with for about 4 months. I have PBR skins for a few ANG paints as well as having re-positioned Warbirdsim pylons and rocket stubs and added Warbirdsim drop-tanks, rockets and bombs. Also, being a huge fan of 'what-if' I've done an RAF Griffon conversion with bits carved off the RealAir Spit XIV and some 20mm cannon, and slung an arrestor hook on the back, again from the Warbirdsim Sea Horse. All models look much better in v5.1 with HF1 than v4.5, but there's no difference with reflectance added at all.

50856903062_d110aa401a_b.jpg


The only 197th FS (the Copperheads) 'H' The copper paint looks good.

50856810011_6bb3e2586c_b.jpg


50856809791_9dc0b2bdab_b.jpg


50856809616_ec5d54183f_b.jpg


615 Sqdn. R Aux. AF

..and finally in the Navy

50856087773_16540367d2_b.jpg


Anybody any suggestions? (Apart from forget it, they look OK!)

DaveQ
 
Hi Dave,

I'm probably talking about stuff you already do, but when I have used MCX I set the material to be 'PBR material', check that 'smoothness source' is metallic alpha, and then I add the metallic texture.

I see there is a 'metallic has reflectance' option, I assume you've tried that already?

When experimenting it would appear that the metallic alpha if black is not reflective, but if white is insanely reflective. I've not set the reflectance options before, only metallic diffuse and alpha.

Oh and forget it they look okay LOL
 
Thanks David. I did your B-58 for v4.5 a while back but it needs work for v5.1. Also it doesn't seem to like MCX 1.40. Keeps corrupting the pod animations/visibility.

Here's what I've got so far...

Last year's try - some issues with aluminium colour.

50860054851_e556151bd2_b.jpg


Latest try. The nacelles need work.

50859340113_24015211ce_b.jpg


There's a lot of work in converting every paint but I'm abandoning reflectance for now...!

DaveQ
 
Thanks David. I did your B-58 for v4.5 a while back but it needs work for v5.1. Also it doesn't seem to like MCX 1.40. Keeps corrupting the pod animations/visibility.

Here's what I've got so far...

Last year's try - some issues with aluminium colour.

50860054851_e556151bd2_b.jpg


Latest try. The nacelles need work.

50859340113_24015211ce_b.jpg


There's a lot of work in converting every paint but I'm abandoning reflectance for now...!

DaveQ

Hi Dave

I found that too but once I got the latest MCX that visibility bug was fixed!
 
Yep! That's done it! Can now work on the Hustler without it corrupting. Thanks for the tip.

DaveQ
 
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