Gladiator- More lights and effects complete !

airfighter55

Charter Member
Hi Fighters,

for the Gladiators you will have now also tail light, better strong start fire and smoke, good blue flames, exhaust smoke during flight and wake turbulence.


Bests
airfighter55
:salute:

<Effects>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="4.06" PosZ="1.2" PosY="1.35" MinVel="1" MaxVel="45"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-4.06" PosZ="1.2" PosY="1.35" MinVel="1" MaxVel="45"/>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0" PosZ="-6.38" PosY="0.4" MinVel="1" MaxVel="58"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" Location="emitter_eng0_exh_r"/>
<Effect Type="Track" EffectName="fighter_exhaust_blue_flame" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt1_jet" Location="emitter_eng0_exh_r"></Effect>
<Effect Type="StartEngine0" EffectName="fx_engstrt1_jet" Location="emitter_eng0_exh_l"></Effect>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0"/>
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0"/>
<Effect Type="Shells2" EffectName="fx_shells_s" Location="gun_grp2b0"/>
<Effect Type="Shells3" EffectName="fx_shells_s" Location="gun_grp3b0"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" Location="emitter_eng0_exh_l"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" PosX="0.0" PosY="0.05" PosZ="-.1" MinVel="5" MaxVel="500"/>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="46" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="47" MaxVel="49"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="60" MaxVel="62"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="60" MaxVel="61"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_left" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" Location="emitter_damage_wing_tip_right" MinVel="79" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_accelerator" PosX="0.0" PosY="-1.0" PosZ="0.0" MinVel="100" MaxVel="102"/>
<Effect Type="Track" EffectName="ac_Light_gunsight_yellow" PosX="-0.002" PosZ="-0.515" PosY="0.7615" MinVel="-0.0001" MaxVel="300"></Effect>
</Effects>
 
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