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Gmax error

OleBoy

Charter Member 2015
I was working on the Rearwin Speedster last night and saved it as usual. Today I opened the same file and worked on it a bit more, then saved it. Now something odd is going on to where I can't (minutes later) reopen the file.

Upon clicking on the file it shows in thumbnail-view. Once I double click I'm getting the message;
File Open Failed: Program Files\Gmax\gamepacks\FSX_GmaxGamePack\scenes\Rearwin Speedster 6000c\RS_7-20-2013Pants.gmax

Are there any solutions, or did I just lose it all together? I hope I can recover it some how as I did a lot of work to it over the weekend. :icon34:
 
Check for automatic backups Don and don't panic! Look here for how to recover them.

Hope you got the PM on animation code?
 
HS, thank you. That does the trick (sort of) with a little bit of work I can regain what I had at the time of export to the sim.
It appears that everything is grouped together and I'll have to collect vertice of the individual parts and then detach them to sole entities again to get where I was prior.
I'll weigh the differences and make a decision to re-do to get where I was, or otherwise. Gosh dang Gmax anyway! :sleep:

I also tried opening the model in MCX and then saved as .3ds then back into Gmax. That works too but basically the same scenario of labor to get back to where I was previously.
At least I have a couple options of recovery so that's a plus for sure. Much appreciated for the guidance!

About the PM (XML) got it!. As of lately I've been tied up with the real world and really haven't had a chance to back pedal in the coding dept. Sorry for not responding! I looked at the PM and then forgot to respond. :kilroy:
 
Yes .3ds will weld just about every thing together. You can see if the last Autobak#.gx in the autoback folder of gmax and see how much is there if it is not bad as well.

Tip Time.

When you save minimize you current gmax and start another gmax by going to where ever you have you gmax shorcut at. In the new gmax load you project. If it loads fine than close both gmax-es or just the new one and keep working. Repeat the check after each save.

If you get an error it is related to a part you added or changed since your last working save. Delete a part you have added or changed since the last working save than save. Use the 2nd gmax and try to load the new save. Keep deleting parts tell you find the bad one. Make sure you have lots of undos. The link hairyspin posted show how to chnage the undo limit.

OR

Never save over a previous saved file.
 
Trouble with gmax is that it can also crash before you get chance to save & can then make that current version unopenable! Blue coloured air by the bucket load! Tends to happen if I'm working too fast & outpace the internal save I think.
Sometimes it will attempt a recovery save, but one has to be careful with that version because it might not have everything - especially animations! Hence I tend to do frequent saves with my own numbering system. I find it can happen when merging items from previous work or aircraft & can be worse when near the end of a project & one has one or more windows rendered as opposed to wireframe.
Anyway glad to see you are at least back to where you were with little effort.
Keith
 
There is absolutely no need to use any manual "numbering system" as Max/GMax will automatically increment each time you save, provide you tell it to in the configuration!

On my current project I'm at save #335 on my interior model: 737-200_Interior_335.max
The exterior model is at save #137: 737-200_Exterior_137.max

I also have Max/GMax set up to maintain 20 autoback saves for me. These autoback saves take place every 5 minutes. Since doing this I've never had any problems recovering a mangled source. The very most I might loose is the last 5 minutes of work... :jump:
 
Ahhhh, but I then link my number to the .mdl as I progress through the design, so that I can keep tabs on the gmax serial number with the development .mdl version.
Keith
 
Having saved (exported) from MCX to 3Ds file it appeared quite the process to get back to where I was by having to dissect the vertex by part to get where I was prior. Something that took some thought for the direction I was going.
After reverting to a previous save that was prior to further work, I decided the easier means was to proceed with that file and get it back to where I was when the file was corrupted. In all less work.

Thanks everyone for the tips, discretion and guidance to a resolution of the problem I had. :wavey:
 
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