I do not recommend either way actually; I just happen to do it that way as I do not use the UVW Unwrap and editor. It is simply the way I learned the process. Editable Poly and UVW Map, for each set of polys mapped, then send off to LithUnwrap to create the template and texture sheet pixel perfect, then apply the texture.
Having completed the mapping, you can go down the stack and correct any issues by reselecting the Editable poly which highlights the polys at that level, and reapply the UVW Map.
You can do the same with the other technique by adding another UVW Map and Unwrap I think.
I don't know if either technique is better than the other. I can just work faster with mine.