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I contemplated removing the link Dino because the last thing we need, especially in this community is to give any pirate/loser/idiot the ability to hack anothers work, but I have seen this work and it is far from perfect in exporting a usable model from what I saw, but the issue still remains of others mesh being exploited.
Hope it helps you Bill.
I invested many hours exploring all of the various methods and came to one, inescapable conclusion...
...none of them are worth the bother. Mostly what you wind up with is a mish-mash of mesh that is organized by draw call rather than the original model's heirarchy...
...with the net result being that it takes longer to sort out the mess and reanimate than it would to build another model from scratch!![]()
There is an obj exporter script from Gmax (through Listener). You can import obj into 3dsMAX. Geometry and uv-mapping are preserved, hierarchy, animations and smoothing groups are lost.
I'd have to find those scripts though.
Other way is to export to FSX MDL, and use MDL importer for Blender (python scripts for Blender should be somewhere at fsdeveloper forums). Blender exports almost every 3d format out there.
Empeck
I contemplated removing the link Dino because the last thing we need, especially in this community is to give any pirate/loser/idiot the ability to hack anothers work, but I have seen this work and it is far from perfect in exporting a usable model from what I saw, but the issue still remains of others mesh being exploited.
Hope it helps you Bill.
Bill - if what you want is the mesh, the fastest way is to export with the FS2004 gamepack, capture the x file, import to Blender, export to 3DS.
Otherwise, export with Quake MD3, convert to dxf. No animations, no textures, but you get a "clean" mesh.
I can't help but wonder what he's up to now...![]()
I've used the Javis method. It works fine, but I would like a more streamlined method.
Gibbage, I just tried the BFF script. Where does the resulting file end up? I opened up a Gmax plane, clicked on the BFF script, then, well nothing...