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Go ahead lads, throttle me!

nigel richards

Charter Member
http://www.youtube.com/watch?v=-mUCLHzWiJo&feature=related


:jump: I'll bet there's more than one or two SOH members who'd literally give their 'throttling' hand to do just that.

Come to think of it staff too! Willy hasn't spoken to me in months...Tom Clayton too, come to think of it!

Reckon Milton probably wants to wring my neck too. But being the true Gentleman he is, doesn't allow for such distraction (I hope!!!).

Anyway, back on track...'throttling'!

Fs9 and come to think of it, X, were designed around a five stage throttle system used by many of the lower end joysticks; i.e. 0%, 25%, 50%, 75%, 100% throttle. For those using such throttles, in between stages can of course be met using keyboard F2 & F3...

...okay, okay, I'll get to the point! As a result of the above and the way sound cfg are generally set up, most sound developers (myself included) normally end up designing sounds using those five basic stages (using four engine sound wavs).
What I'm driving at is this; If it appears that most flyers are using slide throttles, thus making the above situation somewhat irrelevant, then sound developers are thus given far greater latitude to introduce a far richer mix of sounds wthin the 0% - 100% range.

So Gentlemen, if you are still here, I would be most interested to learn your personal throttle preference:

slide or five stage? :salute:
 
If it helps, I'm using a Saitex stick with a sliding throttle - but frankly I'm happy whichever method you use, your soundpacks are just so damn good (*cough* I'm sure the Adour set will be a work of art *cough*). :applause:
 
...And here's me thinking Sound Developers were just being plain lazy!
I'd say sliding scale 0-100% would be fantastic, and if anybody thinks not: hands up, this is your last chance...
 
If it helps, I'm using a Saitex stick with a sliding throttle - but frankly I'm happy whichever method you use, your soundpacks are just so damn good (*cough* I'm sure the Adour set will be a work of art *cough*). :applause:

Thanks Andy.

(icon:Mr. S's cough:icon) The Adour is in for 'zero houring' so you'll be able to fly that Jag to your hearts content! :salute:
 
Nigel,

How about showing a portion of a sound.cfg file done both ways. I would like to see the difference.

Terry
 
My CH only goes to 99%

I have all ch products and all their throttles only go to 99% in FS9 for some reason. I have calibrated al the ch throttles and they all seem fine ,go to full power,but if I want 100% power I have to hit F4.I always calibrate what I'am using before flying, this includes my Ch throttle quad, my control yoke,my ch fighter joystick ,( which has a wheel for throttle control) and my Ch Pro throttle, all are usb . Forunately all the planes will take off easily with 99% throttle. Just wonder why they all go to just (99%)?
 
I use Saitek throttle quadrants. Six levers total and a registered version of FSUIPC to preset their assignments based on the aircraft used. So sometimes two throttle levers control four engines and the other levers take props and mixtures and sometimes four levers are four individual throttles with the remaining two levers assigned to spoiler and trim axis.

So definitely a 0-100% variable kind of guy here.

As for not getting 100% you simply need to calibrate just a hair under the maximum mechanical travel of the axis. Don't push it all the way forward on calibration and in flight you will get 100% when you do.

Stefan
 
Thanks for the tip

I never would have thought of going just short of the maximum travel of the throttle, I'll try that ,although I've yet to find a plane that won't easily reach flying spped at 99% I'd still like to get 100%.
 
well it sounded good

It sounded like a good idea Stefan, but no matter how small or large I stopped short of the maximum throttle when calibrateing ,I still only get 99% in the sim.
I don't think it's a big deal ,so far because even if I don't hit F4 to get 100% I can still get out of the shortest fields and the airspeed seems to go to what it should be in the right distance. Seems weird though that all the throttles are the same, that is they all produce 99% power at full throttle.
 
I'm using a Microsoft Sidewinder Precision Pro stick. Oldie, but a darn goodie.
 
I may not say much, but I'm around at least once just about every day! :wavey: I use an X52 for all my flying these days. I've only dabble once into the black art of sound packs just to tweak one minor issue. The ones who can wrap their heads around that stuff have my respect!
 
Just wondering

It seems the only sim that the throttle doesn't go to 100% is fs9, and since it's all my throttles and I've tried everything including Stefans suggestions, is there something in the FS9 config file that I could change to get 100%?
 
Try adding a notch of null zone into your throttle axis in the sim's control panel - Settings > Sensitivities.
 
:salute: Thankyou all Gentlemen for your interesting comments.

It seems that most folk are using slide throttles after all.

So let's get down to real business;

1.Most sound packs (particularly my own) have been somewhat lacking in smooth, varied sound range for ground handling.

2. Certain aircraft e.g. Hawker Sea Fury, North American P-51, Grumman F-7f Tigercat, to name a few, have an extremely rich variety of sounds within the flight envelope also.

Before commencing work on the final F-4 soundset and subsequently the Grumman Tracker/Trader?Tracer sounds I was determined to rectify these shortcomings. Now that I have found a valid method of doing so, and heartened by the fact that most flyers are on slide throttles anyway, a whole new realm of possibilities has presented itself.
This means for example, that we can now include all neccessary sounds to make ground handling manouvers; warm up, taxiing, engine run up checks etc realistically within our scope.

This will almost certainly increase download sizes. But who's counting anyway.

As testbeds for this method, I am creating totally new soundpacks for the Pratt & Whitney R-2800 and Bristol Centaurus engines to be made available shortly.

They bare little resemblence to my former attempts.
 
:salute: Thankyou all Gentlemen for your interesting comments.

It seems that most folk are using slide throttles after all.

So let's get down to real business;

1.Most sound packs (particularly my own) have been somewhat lacking in smooth, varied sound range for ground handling.

2. Certain aircraft e.g. Hawker Sea Fury, North American P-51, Grumman F-7f Tigercat, to name a few, have an extremely rich variety of sounds within the flight envelope also.

Before commencing work on the final F-4 soundset and subsequently the Grumman Tracker/Trader?Tracer sounds I was determined to rectify these shortcomings. Now that I have found a valid method of doing so, and heartened by the fact that most flyers are on slide throttles anyway, a whole new realm of possibilities has presented itself.
This means for example, that we can now include all neccessary sounds to make ground handling manouvers; warm up, taxiing, engine run up checks etc realistically within our scope.

This will almost certainly increase download sizes. But who's counting anyway.

As testbeds for this method, I am creating totally new soundpacks for the Pratt & Whitney R-2800 and Bristol Centaurus engines to be made available shortly.

They bare little resemblence to my former attempts.

That certainly sounds like an enormous amount of work. Do you use an editing program like FSsound or do you edit the cfg file directly? Thanks for all the effort.
 
That certainly sounds like an enormous amount of work. Do you use an editing program like FSsound or do you edit the cfg file directly? Thanks for all the effort.

Thankyou Sir!

Yes Terry, it can be very time consuming but its a heck of a challenge. I find the work extremely rewarding and, if in my efforts I am able to bring joy to others then I am one very happy person indeed.

The cfg files are all hands on, no programs to blame; wouldn't have it any other way.
 
Stll didn't work Tom

I tried adding a notch of null to the throttle axis but that made it worse, instead of getting 99% max and 1% fully back I got 2 % back and 97% full. It's realy strange cause I get 100% full and minimum 0% for the no. 1 mixture axis but thats the only one and if you check the sensitivies their all set exactically the same.
I went through all my other flight sims and tested them, CFS1, CFS2 .CFS3 ,IL2 ,IL2 Forgotton Battles+Aep , First Eagles1 and BOBII and they all produce 100, or in the case of IL2 and IL2 Forgotton Battles 110 % and 0 % min.
So it's only FS9 that doesn't produce full 100% power unless I hit F4 then you can see the throttle or prop go forword just a hair to make 100%, same fully back, in the case of twins the no2 mixture will still shut down the no 2 engine even though it just goes to 1 % min.
As I said only the no1 mixture goes to 100% max and 0% min and there is no difference in the way the sensitvites are set up, and only in FS9.In the case of 4 engine I just use the throttle on the CH Yoke to evenly controll all engines, (i don't bother with shutting down one engine to practice emergensys ,and for jets I do have to hold the brakes or hit f1 to shut down the engine other wise the plane will creep forword.
 
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