I have been rotating through airfields to see how they fit in world. But I have ran across another 'issue', around CEY-China bay the water is gray in color. I dunno what could be causing it...
I transferred all of my textures from my scenedb/world file to Sander's LC beta 4 file and got rid of the textures in the main texture file and I ended up with pure green, brown and blue squares.
Everything went back to 'normal' when I put the textures from Sander's file to the main texture file, but the gray water is still there.
...looks like an oil spill...
I transferred all of my textures from my scenedb/world file to Sander's LC beta 4 file and got rid of the textures in the main texture file and I ended up with pure green, brown and blue squares.
Everything went back to 'normal' when I put the textures from Sander's file to the main texture file, but the gray water is still there.
...looks like an oil spill...