jcomm
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Hi,
long time no post
IO was once a very active MSFS user, am still a erratic X-plane user, but am mostly, these days, a "Combat Pilot"
I was pushed into DCS World and IL-2 Battle of due to the lack of satisfaction with the flight dynamics and overall physics modelling, and "feel of being there" ( not ) provided by any of the civil flight simulation games I used. I exclude Aerowinx PS1 and PSX, ELITE IFR, and Condorsoaring because these have / had a specific use and are on a different class, IMO...
But straight into the tittle of the Post, I share my simmer time these days playing both IL2 Battle of and DCS World WW2 modules ( and also the UH-1H )... Both flight simulators are at the very top of my ranking in terms of flight dynamics modeling plausibility / quality, but also in what concerns damage modeling, and even visuals.
I can't really say I prefer one - both do a remarkable job, and if one performs less than the other in a specific aspect, it's easy to find another feature that makes them even again...
The specific aspect I would like to gather your opinions on in this thread is ground handling, and in special, for those of you who own the Bf 109 K-4, and are also owners of IL-2 Battle of Stalingrad / Moscow / Kuban, how find it modelled between the two sims.
.) IL-2 fighters, and in particular the 109s, give me a better sense of weight / inertia on ground, while taxiing, taking of and also during the landing run;
.) DCS World fighters, and in special the 109 K-4, appear to model some aspects of ground physics, namely the tail surface authority at taxi speeds and power settings a bit more close to what I see described by RW 109 pilots, namely the fact that the rudder, for instance, is very inneficient until above 120 km/h IAS during the takeoff.
I find, for instance, that it is prcatically impossible to taxi straight ahead in an 109 in IL-2, even with the tail wheel locked, without using almost permanent right rudder input ( in the absence of any significant wind on ground ). AT the same time, the rudder is actually effective enought to allow me to steer during taxi, while in the DCS K-4 I am forced to use diffrential brakes.
But in many youtubes I watch, it is evident that the pilots are using the rudder to initiate or counter their turns during taxi, and in the pilot notes it is mentioned that "bursts of propwash" and forward stick to turn the tail lighter, help with tighter turns - something that I can't really replicate in the DCS 109 K-4, no matter how many fuel I get into the main and MW-50 tanks - filled, unfilled... it doesn't change this inability to steer without using the toe brakes...
I would like to get your opinions on this matter
long time no post
IO was once a very active MSFS user, am still a erratic X-plane user, but am mostly, these days, a "Combat Pilot"
I was pushed into DCS World and IL-2 Battle of due to the lack of satisfaction with the flight dynamics and overall physics modelling, and "feel of being there" ( not ) provided by any of the civil flight simulation games I used. I exclude Aerowinx PS1 and PSX, ELITE IFR, and Condorsoaring because these have / had a specific use and are on a different class, IMO...
But straight into the tittle of the Post, I share my simmer time these days playing both IL2 Battle of and DCS World WW2 modules ( and also the UH-1H )... Both flight simulators are at the very top of my ranking in terms of flight dynamics modeling plausibility / quality, but also in what concerns damage modeling, and even visuals.
I can't really say I prefer one - both do a remarkable job, and if one performs less than the other in a specific aspect, it's easy to find another feature that makes them even again...
The specific aspect I would like to gather your opinions on in this thread is ground handling, and in special, for those of you who own the Bf 109 K-4, and are also owners of IL-2 Battle of Stalingrad / Moscow / Kuban, how find it modelled between the two sims.
.) IL-2 fighters, and in particular the 109s, give me a better sense of weight / inertia on ground, while taxiing, taking of and also during the landing run;
.) DCS World fighters, and in special the 109 K-4, appear to model some aspects of ground physics, namely the tail surface authority at taxi speeds and power settings a bit more close to what I see described by RW 109 pilots, namely the fact that the rudder, for instance, is very inneficient until above 120 km/h IAS during the takeoff.
I find, for instance, that it is prcatically impossible to taxi straight ahead in an 109 in IL-2, even with the tail wheel locked, without using almost permanent right rudder input ( in the absence of any significant wind on ground ). AT the same time, the rudder is actually effective enought to allow me to steer during taxi, while in the DCS K-4 I am forced to use diffrential brakes.
But in many youtubes I watch, it is evident that the pilots are using the rudder to initiate or counter their turns during taxi, and in the pilot notes it is mentioned that "bursts of propwash" and forward stick to turn the tail lighter, help with tighter turns - something that I can't really replicate in the DCS 109 K-4, no matter how many fuel I get into the main and MW-50 tanks - filled, unfilled... it doesn't change this inability to steer without using the toe brakes...
I would like to get your opinions on this matter