gun jammed

D

Dutch_P47M

Guest
Is this a new feature, went to a QM flying a Dr1 and I could not schoot anymore still 550 rounds in the drum. In case of RB I used the "U" buttom
to Unjam the guns. Got the manual but I could not find any thing.
:help:
 
It's a feature of Phase 3, No choice anywhere

There is NO 'U' key

If it just jammed, it might clear itself

If it jammed because of Heat . . Good Luck

Next time try shorter bursts . . Less Heat :kilroy:
 
Don't have P3 yet, but: wasn't there a "reload" command (from CFS3) and would it perhaps work? (Just an idea of a waiting).

If it doesn't work, you can only show your piloting skills. I had to do that recently, being out of ammo, and chased by two SPAD VII.
I was flying so low, it was really dangerous; through alleys and little woods, in between farm buildings etc.
But it worked - they woudn't come so low down. Only occasional shots over my head.
I made it home, and there I criss-crossed over the field - until one flew off, and the other got shot down by the ground crew.
Free beer for the ground crew!
 
Try some High G manuvers Dutch. Sometimes that clears the jam for me. The reload command just swings down the Lewis gun on the upper wing of the S.E.5. It doesnt really reload anything. Mostly just for effects. I think CJ said that it also swings the windscreen down on the N.17 too?

-Rooster
 
Little known goodies

The Gunjam Patch was available for use in Phase 2, but it was by choice, it would seem it's no longer a chioce. Same story as WARPZAP

SHIFT + C = The Lewis gun pivots down ( simulates reloading ) on SE5a & N17B. Also it fold down the windscreen, for clearer gun view, on the N17

SHIFT + B = Opens the bombay doors, on the Strutter

D = Dive Brakes on the Strutter. . . Theoreticaly if the enemy is on your tail, fixing to ruin your day. You dive, once you're sure he followed, hit your dive brakes, in 1/2 a second he'll right infront your gun, scratching his head 'Whahappened', as you ruin HIS day. . . My gun will probly jam :sheep::sheep::sheep:
 
Thanks for the Strutter tips gimpyguy; didn't know anything about the dive brakes.


Propeller-Crossesw-flags7small.jpg
 
I found out about the gun jam the hard way, I was drilling lead into a Strutter and then there was the jam. Short bursts only after that.
 
I almost never get jammed guns as well. Just fire short bursts (2.5 sec max) and youll be alright. :jump:
 
Regarding the dive brakes: It will slow you down when on the ground taxiing.
You can watch how effective it is from spot view: it does have a small effect as a landing brake.
Maybe we could get our mechanics to take a wrench to the airfiles and put dive brakes on the scouts!
Just kidding, that would be cheating.
 
I found out about the gun jam the hard way, I was drilling lead into a Strutter and then there was the jam. Short bursts only after that.

That's the reason Winding Man included that little gem. Tooo many Newbies were going 'unlimited ammo' and shooting a rope of bullets down range. You can tell them, but they do as they please. No way to stop it, TILL NOW
 
Polovski's please explain

Please :focus:, Polovski's please explain.

note I'm not using unlimited ammo.
 
Explain? The guys have explained it already.

Gun jams are in, bash U if it makes you feel better it might clear it might not.

...Back to testing....
 
Hi all, new to the forums. Plan on picking up this game soon, have to secure a cheap copy of CFS3 first. Anyhoo, if I may chip in, I swear I have read in two different accounts that pilots would take small mallets with them and whack the guns to try to get them to clear. Whether or not it really happened or worked, I don't know. Anyone else hear of this?
 
Anyhoo, if I may chip in, I swear I have read in two different accounts that pilots would take small mallets with them and whack the guns to try to get them to clear. Whether or not it really happened or worked, I don't know. Anyone else hear of this?

I've read the same thing. I doubt it did them any real good, though. The sorts of things that go wrong with MGs aren't really amenable to hammering. If you can't clear the stoppage by manually working the bolt, and if opening the breech isn't possible (usually it wasn't), then you're almost certainly SOL.
 
I seem to remember reading of one pilot (maybe more) who would go through their belts to find any bent rounds (bullet not square in the case), a common problem apparently.
 
I should think that in 1917 the interrupter was a fairly complex mechanism, prone to jams, Actually the unit for the rotory's was a straight forward design, while the inline was a mechanical nightmare.

The Machine Gun itself while complex is rather smooth in operation, if you don't feed it bent bullets.

Ammo of the day arrived in bulk, say 1000 rounds of .303. The base armorer had the task of putting them in belts, he physically spotted the badly bent ones, and rejected their use. But human hands, make human errors. Actually they needed a go-no go chamber to test the feedability of the round, but few had the time, or the ambition. There's the WAR you know . . So do Carry On, and take this wooden hammer to beat on your guns

To that end, I should think there'd be less jams with a Lewis Gun, simply because you need to watch what you're doing when loading the magazine. Plus in the majority of cases, no interrupter mechanizm was used
 
To that end, I should think there'd be less jams with a Lewis Gun, simply because you need to watch what you're doing when loading the magazine. Plus in the majority of cases, no interrupter mechanizm was used

Yup, plus observers, and those pilots with the slide mount, could actually get into the worky bits, yank the magazine off, open the breech, etc. Same for a Parabellum. So these guys doubltess had a higher chance clearning a jam. But with a fixed Vickers or Spandau, usually all you could do was try to cycle bolt manually.
 
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