redmill
Members +
Hi everyone!
I'm working on an aircraft for MSFS that, in the real world, requires ground crew to crank the propeller by hand before starting. I'm trying to replicate this in the sim by using the propeller as a priming switch.
In principle, this works fine, but due to the way the animations work the switch animations reverse after playing to reset the condition of the switch. Is there any way to remove this logic so the propeller rotates then stays where it is?
Thanks in advance!
many thanks
I'm working on an aircraft for MSFS that, in the real world, requires ground crew to crank the propeller by hand before starting. I'm trying to replicate this in the sim by using the propeller as a priming switch.
In principle, this works fine, but due to the way the animations work the switch animations reverse after playing to reset the condition of the switch. Is there any way to remove this logic so the propeller rotates then stays where it is?
Thanks in advance!
many thanks