pstrany
Charter Member
Hi all;
this is a CFS2-specific question. I am working on a model that has a very complex canopy animation (I have about 20 pieces all labeled f_canopy_xxx that move in unison....) I got this mess to move more or less the way I want to, but then I went and copied my prop disks (_slow and _blurred) and pasted them so they'd be the last parts, and low and behold, those parts (and anything else I add thereafter) has this weird tendency to meander around the model. I've got a prop disk that shows up off the starboard quarter, but will eventually work its way around front, then there it goes again on another slow (very slow) voyage of exploration around the model. I've double-checked the parts, they aren't linked to anything else (and worked just fine before I did the delete-and-paste thing.....)
Yikes! Have I reached or exceeded some kind of a part limit? Anyone else ever have this problem? Oh yes, I'm using FSDS version 2......
Paul
this is a CFS2-specific question. I am working on a model that has a very complex canopy animation (I have about 20 pieces all labeled f_canopy_xxx that move in unison....) I got this mess to move more or less the way I want to, but then I went and copied my prop disks (_slow and _blurred) and pasted them so they'd be the last parts, and low and behold, those parts (and anything else I add thereafter) has this weird tendency to meander around the model. I've got a prop disk that shows up off the starboard quarter, but will eventually work its way around front, then there it goes again on another slow (very slow) voyage of exploration around the model. I've double-checked the parts, they aren't linked to anything else (and worked just fine before I did the delete-and-paste thing.....)
Yikes! Have I reached or exceeded some kind of a part limit? Anyone else ever have this problem? Oh yes, I'm using FSDS version 2......
Paul