Fnerg
SOH-CM-2023
I remember diving into Gmax and trying to make sense of it all back in 2006. How frustrating it was with all the corrupting of files, the CTD's, and hours of trouble-shooting. I made a couple of airports, created a Fairey Firefly Mk. 5 ( which I would love to see in MSFS) and then, just stopped using it. This week, I thought I would have a go at Blender. It's been on my computer for a while untouched, I guess I just needed to get the nerve to try it. Someone asked me about making my Gmax British Comonwealth era hangars available for Canadian sceneries, but honestly, they really aren't up to MSFS quality. Sure I converted them, and increased the texture size and they look good for 25 year old polygons, but very basic, with no PBR ability. It got me to thinking though, I could probably make one in Blender so, I started watching tutorial videos. There's a wealth of immediate information available now, whereas 25 years ago, you asked a question on a forum, and maybe got a reply within 2 or 3 days.
I've been working away for the last few days on my hangar, which started as a box, and I just wanted to share a couple screen shots of the progress. Blender is sooo much more than Gmax ever was, and gladly, the basics are the same. I'm kind of glad I figured out Gmax a little because I'm pleased with myself.. UV Mapping and texturing is when the fun begins they say, that's coming up next.. and not a single ctd!
Doug
I've been working away for the last few days on my hangar, which started as a box, and I just wanted to share a couple screen shots of the progress. Blender is sooo much more than Gmax ever was, and gladly, the basics are the same. I'm kind of glad I figured out Gmax a little because I'm pleased with myself.. UV Mapping and texturing is when the fun begins they say, that's coming up next.. and not a single ctd!
Doug
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